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Give Your E-Learning Some (Second) Life: Simulation Made Easy


Some examples of Second Life used as a learning environment

I've shown you two snapshots of learning environments in Second Life, and now I'd like to share a few more examples. The two you have already seen are more or less polar opposites. The Berkman example illustrates a very formal space with lots of structure, while the conversation area is more of an environment for informal learning and for practice.

I've mentioned that Second Life can be an excellent environment for technical training. One of the challenges for trainers who deliver content dealing with mechanical and electrical systems has always been to find a way to simulate these systems. In Second Life you have access to the Linden Scripting Language and you can import images and animations from other software applications in order to create simulated systems. You can view a video of such a simulation on YouTube, at http://www.youtube.com/selbyevans. Look for the “Technical training” video, which should be the first vignette on the site and may be the one loaded in the viewer when you connect to this URL. As the narrator explains, this video is from a Second Life site that a technical college in Utah owns. The school drives learners to the Web for the most basic conceptual information and then back in-world for richer, interactive pieces such as this simulator.

Earlier I showed you a Second Life lecture hall affiliated with Harvard Law School. The Berkman Center actually operates an extension school for law students from all over the world. An important part of a lawyer's training is in the courtroom. Since having a law student in an actual courtroom in an actual case is a difficult opportunity to arrange, risky for the client, and potentially involves a lot of “down time” during recesses, law schools have traditionally used mock trials and moot courts to simulate the experience.

Figure 3 shows a court room “set” on Berkman Island where law students can role-play prosecution, defense, witnesses, judge, and jury. (Please pardon the apparently missing or broken posts in the railing – sometimes not everything renders properly in screen shots!) Let me repeat: this is role playing in e-Learning, and the payoff is huge for the law students who take part.

 

Figure 3 Court Room, Berkman Center for Internet and Society at Harvard Law School

 

 

 

 

 

 

 

 


This is what the School says about the environment shown in Figure 3: “The Extension School audience experience will be mediated by participation in a 3D virtual environment called Second Life. Even to many seasoned computer and Internet users, the idea of a 3D virtual environment may sound more like a thing of science fiction or a video game. In fact, it is a cutting edge development in teaching technology. The Second Life environment for Harvard Extension School participants permits us to foster a sense of community among students taking the course at a distance. It provides a rich medium for students to interact directly and satisfyingly with their instructors and their fellow students. With the aid of the Second Life environment, the Harvard Extension School students will participate in a semester-long small group project in which they will develop an argument for presentation at a moot court with another group of students as their adversaries. We will hold the moot court arguments in the Second Life environment with Harvard Law School students acting as judges.” (http://blogs.law.harvard.edu/cyberone/administration/course-description) (Editor's Note: As of February 23, 2010, this article appears to have been removed from the Web.)

In this example, notice how the design blends classroom, real-world instruction, group projects, and Second Life simulation to provide a powerful outcome that is undeliverable in any other way in an extension course. If you have a requirement similar to this for sales training, negotiation skills, diversity training, or any other communication- based skill, Second Life might be all you need.

Another way to facilitate learning in Second Life is to represent concepts as physical objects. At the Socrates campus of eLumenata University, residents can learn to use the many menus in Second Life by strolling through a virtual tutorial garden (see Figure 4). Each of the objects that you see on each level of the upward-spiraling garden is one of the menus. The user can click on the menu to receive instruction in its use. Users can take these levels in any order they desire, skipping the levels that address skills they already have.

 

Figure 4 Tutorial Garden, Socrates Campus, eLumenata University


Two formats that work well in the real world are somewhere in the middle of the formal-informal continuum. These are the panel discussion and the colloquium. Not surprisingly, Second Life supports these formats too. Figure 5 shows an area in the InterLingua section of Cookie Island with a design that residents use for both of these purposes. InterLingua is another area designed for persons who are learning to speak English and who want an opportunity to practice. The small red robot visible on the far side of the area is actually a job aid that helps residents set up and adjust their Voice Chat – another way to learn. The conversation area in the figure is the site for panel discussions, colloquia, and other purposes, such as poetry readings, discussions by authors of novels, and artist presentations. (Cookie also supports a thriving population of writers and poets from around the world.) There are large group gatherings here at least once a week.

 

 

Figure 5 Town Center, InterLingua Area

 

Some help getting started

Getting started in Second Life is very easy. Go to http://www.secondlife.com and download the client. Install it, connect to the Internet (Web browser not required to be running), and open Second Life. You will need to complete some registration details to set up your account.

With your account set up, connect to Second Life. Your first destination will be a tutorial area, where you learn to move, communicate, and adjust your appearance. Your first avatar will be your choice of a generic male or female or a “furry” (you'll see what a furry is when you get there). Don't worry too much over this, you can change everything later.

After you have completed as much of the tutorial as you feel you need, you can start to explore. If you click on “Map” at the bottom of your Second Life screen, you will be able to enter a destination name or coordinates and teleport there. You can always come back to the orientation area later, or you can use the Tutorial Garden at eLumenata University. Here are the addresses and coordinates of the places I've mentioned in this article:

  • Berkman Island: Enter Berkman as the name of the destination and teleport. You can also enter coordinates 123/219/24 and arrive at the same place. Give XPecto's regards to Magnolia Beaumont if you should meet her.
  • eLumenata University: Enter Socrates as the name of the destination, or coordinates 130/91/23 if you want to go directly to the start of the Tutorial Garden. Avatars labeled “Instructor” can be very helpful. If you see Xenon Darrow or Contessa Marquez there, tell them XPecto sends his regards.
  • Cookie Island (InterLingua and ESL area): Enter Cookie as the name of the destination, or coordinates 26/136/21. If you happen to meet Thinkerer Melville, say hello (he owns the island), with XPecto's compliments. (Any avatar you see wearing a “Hobo” tag is a helper for newcomers – if you have any questions, just ask them. Hobo is another group of volunteers with the mission of assisting residents to use Second Life to its full potential.)

Conclusion

This has possibly been an information overload for you, but I hope it will prove helpful as you explore Second Life. It takes a couple of days of practice to get used to the in-world experience, and your avatar may be walking into walls, flying into buildings, or falling off of cliffs for a couple of weeks before you master movement. I would focus on learning to navigate and to communicate before trying to build things. Residents are generally very helpful, especially if you show an interest in what they are doing and introduce yourself. Always ask for help.

In the next article, which will appear later this month, I will interview some of the residents who are making use of Second Life and its potential for learning. In my opinion, this environment is one that will be around for a long time, and one that you will be glad you took the time to investigate. In the meantime, I hope to see you around Second Life. Just look for a gray-haired, balding avatar named XPecto Tomorrow – you never know where he will turn up, and neither do I.

 


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