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Rapid e-Learning: Software Reusability and Rapid Production Process

Table 1 The table below provides the details of each phase of the production process and areas that impact rapid e-Learning decisions. For a project resulting in two hour’s e-Learning experience, the typical time involved is: Project Initiation — varies Development — 18 days Production — 28 days Testing/Release — 9 days

Table 1 Rapid e-Learning production issues
Phase/task Resources Comments for Rapid e-Learning considerations
Project initiation phase
  • Needs analysis, readiness and viability studies, strategy formulation
  • Proposal development
  • Conducting a rapid e-Learning review (see Table 2)
  • Project approval
  • Kick-off meeting
Quickly determine rapid e-Learning requirements and qualifications; get approval that this project falls under rapid development.
Content and systems planning phase
  • Design document
  • Features and functions
Design e-Learning document development SME, ID, Mgr. Interactive Agree with your team on the documentation and collaboration tools and processes to use.
Design document review Dir. Development
Contractual design document Management, ID Involve legal early, if needed. They require more time than others do.
Write (outline) content based on e-Learning design SME Educate SMEs, control interviews with guided questions, and provide template questions or tools.
Analyze/clarify/distill/categorize content Writer Educate and guide.
QA e-Learning design, content review Editor Use models, templates, produce prototypes for quick approvals.
Graphic, theme, interactive design requirements Art Director Educate and guide.
Interactive design and content plan review Mgr. Interactive Educate and guide.
Finalizing systems and LMS features Developer Involve IT early. Negotiate for an exemption.
Review design/plan, review/approval to client Management Use models, templates, produce prototypes for quick approvals.
Project Phase
  • Storyboard
  • Assembly and testing
Use your approved architecture
Develop storyboard Instructional Technologist Mgr. Interactive, Art Director Use models, templates. Develop a rapid storyboard by using outline content format with references to standard style in graphics and interactivities.
Create graphics and interactivities Art Director, Program Developer Use reference library and clearly state style expectations. Prepare creative briefs for standards.
Storyboard review SME Get consent from SMEs so that they follow your content development architecture. Changes will occur quickly by involving them in the collaboration process and use of the software.
Storyboard review/revision Project Lead
Editing Editor Start this early with SME content submission.
Evaluation/adjustment Management
Integration of content to database and other software Program Developer Plan ahead for this. Let IT test the type of integration challenges you may face. Test ahead of time.
Permission/producing graphics Dir. Development Avoid using photos not within the creative briefs. Securing and looking for photos takes time. Ask artists to search for photos as concepts develop in the content. Ensure writers provide clear image guides.
Revision of graphics/interactivities Graphic Designer, Program Developer
Final assembly Program Developer Test final assembly by doing prototypes. Don’t wait for your project content to be finished and then test with LMS and other components.
Proofreading Proofreader Do early in the process. Have a proofreader in writing stage.
Testing and prototype delivery Program Developer Do a prototype at the earliest possible time. Focus on prototyping all key decisions since decisions may hinder speed in development.
Review ID, SME, Project Lead Review is in every step of the process, not at a final point.
Testing/Release Phase
  • Alpha release
  • Beta release
  • Version 1.0 course launch
Alpha version review Management Construct prototypes to cut time when alpha and beta testing.
Client review Management Involves clients, targets users ahead of the timeframes, and seeks agreement that their review is on progression of completion of programs, not when the program is done. Focus on small and constant reviews.
Post-client evaluation (if necessary) Management, Project Lead
Implementation of client changes Program Developer Agree in kickoff meeting to rigid policies and procedures. Avoid changes at all costs, and get agreement on the types of changes that are showstoppers, and which are minor changes that can be done in updates.
First round of functional QA Tester Assign testers as separate people, not the writers, software developers, or others doing the developing.
Implementation of QA changes Program Developer
Build Beta version Management
Second round of functional QA Tester
Regressive QA Proofreader, ID This is always necessary to focus on. Rapid development requires that you pay attention to software and parts of your program that must be reviewed for consistency and functionality, especially if you’re rushing and adding late features into your software.

 

Table 2 In determining the ROI or viability of a rapid e-Learning development project, it is essential to determine that rapid e-Learning is in high demand, and that such effort can be linked to the expected business outcomes and gains. This exercise helps you assess the critical factors and to arrive at a “go or no go” decision. Rate each consideration by entering or writing the points in the ENTRY space. Then, add the points to gain insights about whether you should go ahead with the project.

Table 2 Rapid e-Learning development management consideration decision aidgoes here
Consideration Criteria Points Value

Number of Learners

If there are:

Fewer than 50

50 to 100

More than 100

 

0

5

10

Distance of learners from existing training site

If bringing the average learner to an existing site:

Does not require an overnight stay

Does require an overnight stay

Requires many overnight stays

 

0

5

10

Software in place and trained staff

Is software in place and staff trained:

No

Intermediate

Experienced

 

0

5

10

Number of times this training program will be offered

Do learners require training:

Only once

Two to five times

Six to 19 times

20 times or more

 

0

3

5

10

Frequency of updates

If changes/updates will be needed:

Six months or more

Between three and six months

Every three months or less

 

0

5

10

Development time available

If training must be available in:

Three months or more

Between one to three months

Less than one month

 

0

5

10

Preferred learning style

If learners prefer:

Classroom-like learning controlled by lectures and traditional models

Virtual Classroom – lecture online

Fast-paced learning where they can take control based on their need to perform faster

 

0

5

10

Availability of e-Learning architecture

Is a sound e-Learning architecture for this type of project/design already in place?

No

Yes

 

0

10

Preferred training schedule

Is it more appropriate to:

Set training schedules?

Mix?

Allow learners to set schedules?

 

3

5

10

Openness of Subject Matter Experts to e-Learning architecture

Are your SMEs open to the idea of having an e-Learning architecture to aid in the rapid development of e-Learning programs?

No

Maybe

Yes

 

0

3

10

Current computer proficiency

If learners:

Do not know how to use a PC and do not need one in their job

Do not know how to use a PC but need one on their job

Know how to use a computer

 

0

5

10

Software skills

If SMEs and e-Trainers:

Do not have basic skills in contributing through software

Know how to use PowerPoint, HTML, Dreamweaver, Front Page, Adobe PDF and MS Word and Excel for basic content development

Know how to run media development and tools such as Flash, Authorware, etc. for interactive design.

 

0

5

10

Current learner skill level

If learners:

Have widely varying skill levels

Have varying skills

All have the same skill level

 

0

5

10

Need for individualized remediation

If learners:

Will likely need remediation

Will likely not need remediation

 

0

10

Application of knowledge (learning outcomes)

If the staff:

Is required to apply knowledge primarily for retention, completion and certification processes

Is required to apply knowledge and skills instantly in their particular tasks

Is required to obtain knowledge only

 

0

5

10

Consistency

If consistency of instruction is:

Very important

Somewhat important

Not important

 

0

5

10

Content already available on e-Learning format

If e-Learning program:

Must be developed to meet requirements

Can be purchased and modified to meet needs

Can be purchased and used without modification

 

0

5

10

Availability of content

If content is:

Not available – still has to be researched and built from scratch

Partially available – existing content still needs to be revised/add new information that still has to be researched

Available and “must learn”/critical content already identified

 

0

5

10

Type of content

If skills are:

Interpersonal

Technical

Knowledge

 

0

5

10

Management’s past experience with e-Learning

If past experience was:

Not favorable

Neutral

Very favorable

 

0

5

10

Past experience in dealing with Subject Matter Experts (SMEs)

Based from previous dealings with SMEs, were they:

Not readily available and uncooperative

Cooperative, but are difficult to schedule meetings with

Always available and cooperative

 

0

5

10

General view of technology

If management views computer technology as:

Awful

A necessary evil

Great

 

0

5

10

Budgeting scheme

For cost comparisons. If development costs:

Are separated from the cost of delivery

Are included with delivery cost

 

0

10

Availability of hardware at learner site

If hardware at learner site is:

Not available

Available but needs upgrading

Available, no upgrade required

 

0

5

10

Learning Management System (LMS) or Learning Content Management System (LCMS) and Integration in place

Is a LMS or LCMS already existing and in place?

No

Yes

 

0

10

Budget situation

If cash funding is:

Slow

Adequate

Good

 

0

5

10

Access to LMS

If the control and access to a Learning Management System:

Is limited to the IT team

Can be shared with other members of the development team

Is managed and operated by designers or trainers who must implement e-Learning

 

0

5

10

Management’s perception of person making the e-Learning recommendation

If person making the recommendation:

Has a poor track record

Has a fair track record

Has a successful track record

0

3

10

Work environment and culture

Is the work environment inclined to support collaboration among team members?

Not at all

Neutral

Yes

0

5

10

Availability and skills of project management staff

If staff can:

Not adequately manage rapid development of an e-Learning program

Manage this type of project with relative ease

 

0

10

Availability of production hardware and supplies

If production hardware and supplies are:

Not available

Partially available but needs upgrade

Not needed

Available

 

0

3

5

10

Availability of templates and content development tools

If templates and content development tools are:

Not available

Partially available but need extensive modifications

Immediately available and can easily be reused for other projects

 

0

5

10

Availability, knowledge and capability of staff in designing and authoring tools/ language

If staff:

Does not know anything about designing and authoring

Can outsource the process quickly, given that staff capabilities and resources are insufficient for rapid development

Can design and author e-Learning programs rapidly

 

0

5

10

Availability of hardware troubleshooter/quality control

If troubleshooters:

Cannot be made available

Can be made available

5

10

Availability of Subject Matter Experts

If content questions must be answered and SMEs:

Cannot be made available on site

Can be made available on site

5

10

Use of existing trainers

If trainers now on staff:

Will no longer be needed

Can be transferred to a new position

Can be used on rapid e-Learning projects

0

5

10


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