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Toolkit: Reviewing Hand Multimedia's Roleplay

Roleplay is clearly a tool built around business and training needs rather than around technical developers. There is a strong need to deliver less linear-learning and more case-based decision- driven scenarios.

Welcome to my inaugural monthly column for Learning Solutions Magazine! It’s an honor to be counted among my prestigious peers each month. My focus will be on the tools of our trade, hence the title of my column: “Toolkit.” Over the past year, Learning Solutions Magazine has published several articles of mine covering tools. Those were in-depth reviews. This column instead will be short and sweet, getting right to the point.

 Each month, I will cover a tool that I believe will have an effect on our industry, usually for the better. Some of these tools will be brand new, or at least new to you. Other columns will review substantial updates to tools that have been around for a while. Know of a tool that you want me to cover? Write me at captivatejoe@joeganci.com.

This Month’s Tool: Hand Multimedia’s Roleplay

Let me introduce you to a tool that is not yet well known: Roleplay by Hand Multimedia, whose headquarters are in Christchurch, New Zealand. With aptly named Roleplay, you can quickly and easily create online, sophisticated, decision-driven scenarios. At last year’s eLearning Guild DevLearn conference, Hand Multimedia walked away with the prestigious Brandon Hall Bronze for Best Innovation in Learning Technology while the product was still in Beta.

Figure 1 shows a typical case scenario.

Figure 1. A learner scenario built with Roleplay

Hand Multimedia designed Roleplay as an enterprise product, and it has quickly started taking hold in New Zealand. They signed on the biggest players in the Australasian market, from sectors including health, banking, telecommunications, retail, insurance, and aviation in a paid pilot program. These companies have gone on to purchase Roleplay as an integral part of their eLearning toolkit.

Who is the typical developer for this tool? Roleplay is aimed directly at instructional designers and trainers. It does not require scripting or programming. Its interface, like any other, takes a little time to learn, but it is clearly laid out and quite intuitive.

Developing in Roleplay

The Roleplay development environment is completely Web-based. This means you can have multiple developers working on a course without the need to exchange files. The administrator can set access levels and track each developer’s time.

Each scene in a scenario is represented as a numbered circle. You can string scenes together easily and each scene may have multiple outcomes, each of which may navigate to another scene. Figure 2 shows the development environment.

Figure 2: The Roleplay Designer environment

Green circles represent start scenes and all gray circles represent interim, or transition, scenes. Those scenes that represent a good outcome for the learner are blue and those that represent a bad outcome are red.

Note the tabs at the bottom of the environment. These lead to all of the various features and options available to you to build scenarios.

The advanced branching is one aspect that really sets Roleplay apart from other tools.  For example, you can set up branching based on probabilities or learners’ previous decisions. You can set up branching in seconds without coding.

Roleplay can publish to several different venues, including mobile devices. It is also SCORM, AICC, and Adobe Connect compliant. In addition, you can swap out navigation and language skins.

One cool feature is that you can choose who your audience is at any time and Roleplay automatically adjusts the output for that audience or purpose. For instance, you can develop one scenario and use it for pre- and post-assessment, as a pilot for trainees, or for trainers and facilitators. In facilitation mode, for example, Roleplay works with audience response hardware and graphs the results in real time. In pilot mode, it provides an easy way to pass feedback directly to the designer through use of a feedback button on the screen.

Limitations

As with any tool, you need to be aware of Roleplay’s limitations, as well as its capabilities.

  1. Roleplay focuses on scenario-based learning, so it won’t replace a more general-purpose eLearning authoring tool.
  2. As this is version 1.0, Roleplay currently offers several screen layouts based on best practices. You will probably find them perfectly suitable to your needs, but realize that you won’t have a lot of flexibility in moving elements around the screen.
  3. Roleplay is a Web-based authoring environment. As such, Hand Multimedia has taken great pains to make it feel as fast as a desktop application and I believe it has succeeded, as long as you are not working on very slow connections. However, like any Software as a Service (SaaS) application, some organizations may have firewalls that prevent access.

Conclusion

Roleplay is clearly a tool built around business and training needs rather than around technical developers’ needs.  There is a strong need to deliver less linear learning and more case-based decision-driven scenarios. The former may work for imparting information, though not always very well. The latter actually improves productivity and the bottom line. The cost of creating scenarios that are driven by learners need not be that much higher than more traditional eLearning, but they can deliver much higher results and retention. Roleplay may well play a big part in delivering these types of scenarios in a way that does not require programming knowledge.


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This looks awesome. We've been toying with branching scenarios, alternative video endings and "choose your own adventure" style courses - this looks like a great way to design those interactions simply.
Thank you Joe for calling out this tool. Looks very handy both for courseware development and prototyping. Reminds me a little of Personal Brain mind mapping. I couldn't find pricing info on the Hand website. Is it expensive?
Very good review - short but concrete.
Hi, all,

You can see more on the product here: http://www.roleplaytraining.com/

Also, you can write to Glenn Bull at Hand Multimedia, the makers of Roleplay, at glenn@hand-multimedia.co.nz.
BlendedLearner, Roleplay is not the cheapest tool on the block but like other tools that do a job well, it pays for itself quickly when you have a need for it rather than forcing a less expensive tool to do the job in a lot more time. Contact Glenn at the email address I posted above for more information.
Joe -- Love this column and appreciate learning about this particular tool. Because we all have limited time and budget, I wonder if including something that gives us some expectation of pricing would be helpful -- doesn't have to be specific, maybe something like you see for restaurant reviews? Maybe... one hammer = least expensive; five hammers = most expensive; empty hammer = freeware? We all realize pricing depends on whether we add options, etc. but it would at least give us an idea of whether it's worth even thinking about. Kind of like those high-end restaurants...
Joe once again you hit a home run. Outstanding article. Kevin Handy

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