by Jennifer Neibert
Engagement is a critical element of learning. For eLearning and mLearning engagement is arguably even more important, but it requires additional planning, monitoring, and creativity to do it well. If you’re looking for clever ideas to drive engagement in your learning initiatives, download 68 Tips for eLearning Engagement and Interactivity—free from The eLearning Guild—today!
by News Editor
A new, state-of-the-art interface in Hatsize 4.0 makes lab-based learning easier and more interactive.
by Bill Brandon
Widespread media attention is raising expectations for the use of mobile technology in learning and performance support. The next steps are to consider the strategies and the specifics of application that will benefit your organization and to make practical plans. The eLearning Guild’s mLearnCon Conference & Expo 2013 will help you as you chart your course—here’s how!
by Patti Shank
What is the best way to position learning on mobile devices? It makes sense to use these devices to provide support for learning since we carry them with us all the time. A 2013 research report from The eLearning Guild can show you some great examples of how organizations are implementing this kind of augmentation.
by Mike Dickinson
A quality scorecard for multiple-choice items, both at the individual and the training organization levels, can help a manager improve effectiveness of multiple-choice tests. The manager could use the scorecard to assess specific tests or to assess a cross section of multiple-choice items collected from each instructor or designer’s portfolio. Here is such a scorecard!
by Marc Rosenberg
Social media played an incredible role in reporting the events at the 2013 Boston Marathon and assisting in its outcome. There are some lessons about the power of social media in learning we can take away from those events. What are the benefits and what are the pitfalls?
by John Sadowski
Are we using rapid development tools in a way that makes our eLearning more effective?
by Nic Laycock
Talent shortages are becoming a feature of life for many companies and many industries. The need is great, but qualified replacements are hard to find and hard to keep. A company in Holland provides serious games to help develop talent and to help identify the best candidates. Read about it here!
by Mukta Raut
Changing behavior is tough. Changing behavior through eLearning is even tougher. Effective corporate training programs must engage our objective understanding of the situation, and subjective response to it, as well as clearly seeing the work environment in which the situation occurs. A well-thought-out instructional strategy can achieve this through eLearning.
by Jane Bozarth
We need new words. They might have to be neologisms, or even sniglets, but we are doing many things these days in ways that we never did them before, and so there are no words for them. Jane reflects on three such instances. Can you supply the words?

