John DiGiantomasso joined a "Computer Based Instruction" team in 1976, before the term "eLearning" even existed. He developed some revolutionary forms of computer graphics data entry and output to illustrate the earliest educational software. Since that time, he has developed applications that do everything from track inventory levels to schedule passenger train service in Alaska. In 2007, John returned to the eLearning arena, and now works on combining state-of-the-art graphics and animation with new educational and learning models.
Instructional design approaches and authoring tools generally embed a certain structure and flow in
the resulting eLearning. This creates problems when a designer wants to repurpose content for a
different set of learning objectives, or for a different instructional strategy. An extended learning
content management system avoids these issues. Read about this concept here!