| 101 |
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Using Web Analytics to Track the Use of Formal and Informal Learning |
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Wednesday, March 24, 2010 10:45 AM
Walter Wimberly, SunGard Public Sector
In most organizations, it is necessary to justify the expenditure required to develop formal learning programs. This is expected, and providing analysis of benefits vs. costs is standard operating procedure. But, how do you analyze informal learning efforts? Tracking system usage, especially among social media sites such as internal wikis, blogs, etc., makes it easier to find topics that need to be covered, as well as to justify expenditures in these technologies. Anyone who has to justify the existence and/or expenditure of informal learning Websites, and/or who needs to see how the Websites are being utilized, should participate in this session.
Participants in this session will look at Google Analytics to understand how you can easily implement it into various Web pages and Websites such as wikis, blogs, and even a LMS, to track users’ usage, find out what they are searching for, and how they came to the learning Website.
In this session, you will learn:
- How to sign up for, and install, Google Analytics tracking code
- Different methods of tracking a user on a system
- How to track what topics are most popular
- How to determine what users are searching for on their systems
- How to track trends over time on their Websites
Audience: Novice and intermediate designers and developers who have at least a basic understanding of Web development and access to their Websites at their organization. |
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| 102 |
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The Role of Standards in Supporting Innovation in e-Learning |
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Wednesday, March 24, 2010, 10:45 AM
Avron Barr, LETSI.org
As organizations' investments in learning technology grow, standards help assure that their systems and courseware will have maximal, sustainable value. Standards help limit systems integration costs, vendor lock-in, plug-and-play incompatibilities, and premature obsolescence. However, standards can also slow progress.
Session participants will learn the strengths and limitations of the current software standards: SCORM, AICC, Content Packaging, Common Cartridge, LOM, etc. Achieving the true potential of learning technology to connect students with teachers, and with online experiences developed by teachers, will require technical innovation, and changes in institutional structure and in corporate business models. New, open software standards are key to expediting the kinds of disruptive transformation the Web has brought to other aspects of our lives.
In this session, you will learn:
- The meaning of some familiar acronyms: SCORM, AICC, IMS GLC CP & CC, LOM, SIF, QTI, etc.
- The purpose and limitations of today's standards
- To recognize when conformance criteria make sense in procurement, and when they don't
- The standards process and how it is being modernized
- Why open standards are different, and why they are so important to the future of learning technology
Audience: Novice designers, developers, and others who need to understand the role of standards in supporting innovation in e-Learning. |
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| 103 |
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Getting Started: Research to Help You with Your First e-Learning Initiatives |
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Wednesday, March 24, 2010, 10:45 AM
Patti Shank, Learning Peaks, LLC
People who need to get e-Learning off the ground in their organizations are often overwhelmed. There are so many terms and concepts to understand, and so many options to consider. The e-Learning Guild Getting Started series of reports are designed to cut through the hype and help you understand just what you need to know when getting started, without overwhelming you.
This session will dig down into the information in the Guild’s Getting Started series of reports so you can use it to improve the results from your first e-Learning initiatives.
In this session, you will learn:
- The most frequently-adopted e-learning approaches and technologies being used by Guild members
- The most commonly used authoring tools used by Guild members
- The lessons learned by Guild members that you can use to reduce hassles in your e-Learning projects!
Audience: This session is specifically targeted for those who are getting started with e-Learning. |
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| 104 |
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Practical Tips for Building Branched e-Learning Scenarios and Decision Trees |
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Wednesday, March 24, 2010 10:45 AM
Brian Doegen, BRAINLab, and Matthew Murray, PricewaterhouseCoopers
In order to hold the learner's attention, which helps ensure retention, e-Learning should focus not only on content, but also on engagement. Content meaning doesn’t change no matter the medium used to present it, but what employees learn and retain of that content is crucial and directly correlates with their ability to employ that knowledge on the job in real situations. Many organizations are turning to “active learning” concepts, using decision trees and scenario-based branching, which allows for learning by way of consequences and “failing forward.”
In this session, we will explore scenario-based branching logic and how it forces the learner to make a decision and “face the consequences” of that decision. Participants will explore simple tips and tricks for incorporating scenario-based exercises and “choose your own adventure” concepts into your e-Learning programs. You’ll also learn about associated templates and tools.
In this session, you will learn:
- The benefits of using decision trees
- Tips and tricks for building decision trees into your e-Learning programs
- How to locate tools and resources to assist when building decision trees
- How various off-the-shelf authoring tools can easily accommodate decision trees
Audience: Novice and intermediate designers and developers with a basic understanding of instructional design and adult learning. Basic to intermediate courseware authoring capabilities, including knowledge of some authoring tools and multimedia, is helpful. |
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| 105 |
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Creating Game-like Engagement without a Game Designer’s Budget |
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Wednesday, March 24, 2010 10:45 AM
Julie Dirksen, Usable Learning
Games engage people in ways that e-Learning designers can only dream about, but attempts to implement “game-like” elements in e-Learning often fall flat, largely because designers attempt to leverage the style of games without a real understanding of how games actually work. Additionally, training departments lack the budgets for game-like media, which makes the application of good game principles all the more important for effective instructional design. Great gaming environments don't rely on pop-up text boxes and multiple-choice questions to provide players with interaction. Interaction in gaming environments is active, multifaceted, multilayered, auditory, visual, complex, and surprising!
Participants in this session will learn how games get it right, what can be transferred to e-Learning, and what research in neuroscience, biology, and evolutionary psychology can tell us about exactly why people are so drawn to games. You’ll have the opportunity to practice hands-on application of these principals to different e-Learning challenges.
In this session, you will learn:
- How games use behavioral reinforcement patterns to maintain engagement and motivation
- How to incorporate effective game elements in e-Learning in a practical way
- Designs and templates for e-Learning using video game feedback elements and behaviors
- Some of the different game development options – from rapid, low-cost ones to fully immersive environments
Audience: Intermediate and advanced designers and developers. Some technical knowledge of HTML and rapid e-Learning tools is helpful but not required. |
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| 106 |
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Learning 2.0 as a Business Strategy |
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Wednesday, March 24, 2010 10:45 AM
Kathleen Adams, Affinity Health System
Meeting the learning needs of a workforce consisting of four-plus generations is a huge challenge, and the majority of companies today struggle with the issue of a multi-generational workforce. Possibilities have become almost endless for Gen Y, yet we need to also still reach the baby boomers. How can we utilize Web 2.0 technologies to support business needs and objectives for each of these generations?
This case-study session will share the successes and failures of using Web 2.0 technology as a learning strategy with a multi-generation workforce. Healthcare has been notoriously slow in adopting new technology. Learn what Affinity Health System has done to enhance the learner experience, specifically with new-hire onboarding and developing current and future leaders, and how each learning experience has been aligned with business goals.
In this session, you will learn:
- Common generational learning preferences
- The various Web 2.0 learning technologies
- How to link the best Web 2.0 technologies for each generation
- One technology to attempt with each generation upon returning to work
Audience: Novice designers, developers, and others with a basic understanding of wikis, blogs, communities of practice, Podcasts, videocasts, Facebook, etc. |
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| 107 |
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Blending Informal Learning into Your Formal e-Learning |
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Wednesday, March 24, 2010 10:45 AM
Bob Mosher, LearningGuide Solutions
Blended Learning may be one of the most misunderstood terms in the training industry. Many have tried it, but few have gotten the type of results they had hoped for.
Participants in this session will learn the fundamental principles involved in effectively blending learning assets across the Five Moments of Learning Need. You’ll explore the mix of informal and formal learning, discuss how to best measure the results of blended learning, as well as how to design the experience so that learners understand how best to navigate and maximize their experience.
In this session, you will learn:
- How to work with the Five Moments of Learning Need
- How to conduct an effective Learning Asset analysis
- How to conduct an effective Critical Skill analysis
- How to conduct an effective Access analysis
Audience: TBA |
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| 108 |
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Getting Your Learners to Use Facebook, Texting, and IM to Actually Learn |
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Wednesday, March 24, 2010 10:45 AM
Paula Cancro, College of Westchester
Keeping learners’ attention – or even getting it in their world of texting and Facebook – has gotten tough. Very often, educators work overtime trying to keep up with how today's students' use technology. Students are used to texting, instant messaging (IM), and other forms of immediate communication. These tools have found a place outside of their social circles that learners haven't discovered. Today social networking and other online tools are not just for “socializing” but have become an important part of the workplace and education. It has gone intergenerational!! Whether you're in the classroom or online, there are many tools and project possibilities to expand your students' online world.
Participants in this case-study session will examine actual projects done with learners, some very successfully and some less so. Examples include virtual project teams and building social networks using a variety of tools such as Yahoo Groups and Ning.
In this session, you will learn:
- How to create projects for students to work in virtual teams
- How to set up a social network using Ning
- About 21st Century digital skills, and the exams that are being piloted
- About some resources and tools to help you get started
Audience: Novice and intermediate designers, developers and others with basic familiarity with the concept of social networking, e.g. Facebook. |
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| 109 |
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Getting Up to Speed with ActionScript 3.0 |
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Wednesday, March 24, 2010 10:45 AM
Mark Lassoff, LearnToProgram.TV
Do you want a better understanding of scripting as part of the e-Learning development process, and a basic understanding of ActionScript 3.0 – the programming language behind Adobe Flash, Flex, and Captivate? This session will cover the basic structures of ActionScript, including variables, branching, loops, and interacting with elements on the stage.
Session participants will learn the basics of scripting and will develop a stronger vocabulary to discuss scripting needs in e-Learning projects. Participants are encouraged to bring laptops loaded with the latest version of Flash (a free 30-day trial is available at http://www.Adobe.com) in order to code along with the instructor as you create simple e-Learning interactions using ActionScript 3.0 code.
In this session, you will learn:
- The situations in e-Learning production that require the use of ActionScript programming
- The major benefits of ActionScript programming
- The basic constructs of the language – variables, branching, loops, and setting properties of elements on the stage
- The object-oriented focus of the ActionScript language
- To accurately use the ActionScript syntax to access built-in and user-developed objects in the Flash framework
Audience: Novice, intermediate, and advanced designers, developers, and managers who supervise development staff. No previous programming or Flash experience is required, but participants should be familiar with basic operating system tasks like loading and saving files, launching programs, and navigating the Windows or Macintosh file system. |
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| 110 |
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Making the Most of Polls in Web Conferences |
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Wednesday, March 24, 2010 10:45 AM
Darlene B. Christopher, International Finance Corporation
Most Web-conferencing tools offer a simple but effective interactivity feature: the poll. However, polling sometimes has a bad reputation because it’s often misused, poorly used, or over used. Well-designed polls can enhance your Web conferencing sessions and give a boost to your audience engagement, while poorly designed polls can frustrate your audience and have the opposite effect. If we think of polls as “mini-surveys,” we can apply survey best practices to maximize the polling results.
Participants in this session will learn how to make the most of polling in Web conferences. Although there is a lot of information available on the mechanics of polling, this session covers the more subtle but critically important aspects of how to write and execute polls. You’ll learn how to apply best practices, from writing survey/evaluation questions to writing polling questions and responses. This session will let you thoroughly develop your understanding of polls to enhance the virtual classroom experience.
In this session, you will learn:
- How to effectively use polling in a Web conference to boost learner engagement
- How to apply survey best practices to write effective polling questions and responses
- Techniques for executing polls properly in a live session
- Pitfalls to avoid when writing polls
Audience: Intermediate-level learning professionals who work with Web-conferencing tools. Participants should understand how the poll feature works in a Web conference and should have experience writing polls or facilitating Web conferences that incorporate polls. |
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| 111 |
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No Learners Left Behind: Extending e-Learning Beyond the Classroom |
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Wednesday, March 24, 2010 10:45 AM
Chris Ayers, Yukon Learning
Research shows that without reinforcement, as much as 80% of the knowledge gained by learners can end up “lost in space" within the first month. And if your learners can't recall what they learned, then applying that knowledge is, well, next to impossible. But it doesn't have to be this way, and you don't have to leave your learners behind in the classroom. Join us and learn how effective learning reinforcement can help you produce lasting results.
In this interactive session, participants will learn to frame learning as a process and not an event. You'll examine the characteristics that make various learning reinforcement methods effective, and develop an action plan for protecting your training investment through learning reinforcement.
In this session, you will learn:
- The impact of leaving your learners behind
- How to extend the learning process beyond the classroom
- What makes learning reinforcement tools effective
- Push and pull methods for learning reinforcement
- Using learning reinforcement as a measurement tool
- Six things you can start doing next week to reinforce your learning
Audience: Novice, intermediate, and advanced learning designers, developers, and managers who want to learn why and how to reinforce their learning efforts. |
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| 112 |
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Rapid Creation of e-Learning Tutorials, Wikis and Podcasts for Learning |
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Wednesday, March 24, 2010 10:45 AM
Gordon Layard, Pacific Multimedia PTY LTD
E-Learning courseware, and other associated technologies including wikis and Podcasts, often seems to be out of the league of learning and development professionals, because limited budgets and resource allocation may well indicate that such technologies are out of the question. This session addresses this issue.
In this interactive session, participants will learn how they can generate e-Learning courseware in just minutes using the Internet and appropriate authoring software. Participants will decide on a topic of their choice, and they will see an interactive module on that topic developed. The session will cover the creation of wikis, Podcasts, and e-Learning tutorials. Participants will learn about a number of free and commercial software applications, including Wikipedia, Wikispaces, Audacity, Podomatic, and Apixel Metamorphosis.
In this session, you will learn:
- How to create e-Learning tutorials rapidly
- How to create wikis
- How to create Podcasts
- How to integrate your learning resources
Audience: Novice, intermediate, and advanced learning designers, developers, and managers who want to learn about automated solutions. |
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| 113 |
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Blending Internal and External Resources |
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Wednesday, March 24, 2010 10:45 AM
Matt Lobel, Sparrow Interactive
Sometimes external assistance is necessary in order to meet project goals under tight budget and/or timeline constraints. Therefore it is critical for learning managers to understand where outsourced vendors can (and cannot!) fit into their plans, what different types of vendors bring to the table, and how to blend their internal and external resources into a smoothly operating team.
Participants in this session will examine various scenarios illustrating common issues that managers face when determining their outsourcing requirements. With each scenario, you’ll see a plan get generated showing how to allocate resources and implement support services to ensure a smooth integration into the project team. You will then break down each resource plan to understand the process behind making the decisions.
In this session, you will learn:
- How to critically assess your outsourcing needs
- In what ways you can mix and match internal and external skills
- How to determine a vendor's key competencies
- How to develop a resource plan for your projects that include collaboration plans
Audience: Experienced training managers and project managers who are familiar with common project roles in e-Learning development. |
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