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Using Simulations Within Online Assessments to Improve Performance |
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Wednesday, March 24, 2010 02:30 PM
Jim Farrell , Questionmark Leigh Edwards, Blue Cross Blue Shield of North Carolina
Although you can use traditional quizzes and tests to assess workers' knowledge of products, internal business processes, and software tools, many assessments do not reflect real-world situations. Blue Cross Blue Shield of North Carolina sought efficient ways to measure knowledge and improve performance. Blue University wanted to track agents' product knowledge, awareness of company procedures, and software skills. Simulations provided via their learning portal would give them practice in processing customer inquiries and help agents understand how best to use the company's production systems.
Participants in this case-study session will see how to create the kinds of assessments that require learners to apply their knowledge instead of simply retrieving facts. You’ll learn to use scenarios that people encounter during their workdays, embed these scenarios within quiz or test questions, and take learners through the same processes they need to use on the job. You’ll see how Blue University is able to measure exactly what the person did correctly and incorrectly, and how the data collected from Flash is made available in post-test reports.
In this session, you will learn:
- How BCBSNC created an effective system for evaluating sales representatives’ knowledge of products, procedures, and software tools
- How to incorporate Flash and Captivate files within assessments
- The types of data can be collected from questions based on Flash-based simulations
- How post-assessment reports can be used in directing participants' future learning
Audience: Novice, intermediate, and advanced designers, developers, and others with a basic working knowledge of Adobe Flash and/or Captivate.
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| 302 |
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Improving Systems Training by Adding Informal Learning |
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Wednesday, March 24, 2010 02:30 PM
Will Thalheimer, Work-Learning Research
Learning a software program is difficult work. Formal training approaches, whether classroom training or e-Learning, can only help learners get started down the long road to full competence. After the training’s done, learners still have to invest a considerable effort in learning the software. Unfortunately, such on-the-job learning is often left to chance or poorly administered, leading to user dissatisfaction, slow time to competence, and inadequate learning.
Participants in this session will learn a holistic approach to systems training, based on research and practical on-the-ground experience. You’ll examine on-the-job learning to find ways to improve learner satisfaction, increase competence, and speed time of learning. These ways include coaching, practice environments and strategies, learning plans, change management, and utilizing prompting mechanisms such as job aids. You’ll learn how to integrate formal training and informal on-the-job learning, how to provide realistic practice, utilize evaluation to drive improvement, and utilize research benchmarking to examine current practices and target them for improvement.
In this session, you will learn:
- How to utilize informal on-the-job learning to speed and improve how users learn to use software systems
- The most important considerations for moving from systems training to systems learning
- How to utilize learning plans to integrate the formal and informal
- How to create a coaching program to improve informal learning
- How to utilize a practice environment to boost learning and remembering
Audience: Intermediate and advanced designers, developers, and those responsible for managing systems training.
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| 303 |
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E-Learning vs. e-Teaching: Rich Media Opens New Horizons |
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Wednesday, March 24, 2010 02:30 PM
Jérôme Beauguitte, Momindum
In this age of information overload, it has become essential to sort and organize relevant information in a dynamic format that turns it into "knowledge." Despite the fact that videos are the most effective and engaging form of knowledge sharing, the market underrates this support. Rich Media content creation and broadcast is an answer to adapting videos to learning materials. We struggle to provide an "instant access to relevant information" to learners. The overall objective is to excel at providing efficient and easy-to-use Rich Media solutions both for learners and knowledge providers so we can empower employees by offering them usable content in a working environment.
Participants in this session will learn what today’s technology has to offer to address these challenges. This session will help you prepare for a new generation of learners who demand instant and direct access to information and expertise. You’ll get insights as to how to manage enriched knowledge content as a sustainable part of your strategy.
In this session, you will learn:
- How Rich Media technology can provide just-in-time learning
- Ways to share informal knowledge like a pro
- The impact that Web 2.0 features have on learning and e-Learning
- The benefits of Web 2.0 combined with Rich Media
- Making interactive Rich Media content easily searchable
Audience: Novice and intermediate e-Learning managers, leaders, designers and developers.
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| 304 |
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Developing a Successful Institute for Online Faculty Professional Development |
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Wednesday, March 24, 2010 02:30 PM
Dana Willett and Samantha Penney, University of Southern Indiana
Creating professional development opportunities for faculty members who teach distance education courses can be challenging, especially when trying to achieve a balance between technology training and course development assistance. Further, distance education departments and professional development session leaders often miss a secondary mission of such workshops – the opportunity to market the services of their department to attendees and the university community at large. Complicating any small-group professional development series are the variety of backgrounds, interests, and needs of the individual session participants. We must synthesize a professional development institute for online faculty that provides sufficient and relevant technical training, useful and empowering course development assistance, and successful departmental marketing, while making such an experience engaging for a small group and interesting to the individual.
Participants in this case-study session will learn how a Summer Institute for Online Teaching and Learning developed a series of workshops. You’ll learn the programmatic arc of the institute and explore the marketing of the institute to potential attendees and the university as a whole.
In this session, you will learn:
- The factors to consider when developing a series of professional development workshops for online faculty
- How to address the challenges in creating small-group professional development sessions
- How to fold a marketing message into the professional development offering
- The arc of professional development, and how to reinforce the objectives of that philosophy in program execution
Audience: Intermediate designers, developers, and others who plan and deliver professional development workshops for faculty teaching with distance education technology.
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| 305 |
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Distributed Learning: Rethinking Design to Encourage Advanced Performance |
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Wednesday, March 24, 2010 02:30 PM
Clark Quinn, Quinnovation
The ongoing pace of new technology means we have the opportunity and the duty to think afresh about how we best meet the needs of our learners. These frameworks have been percolating, but now it's time to pull them together in a practical way to give you a suite of pragmatic yet powerful tools in your learning quiver. Most formal organizational learning is “event” based, despite the evidence that this is inefficient and ineffective and research on learning and performance suggests there are much more effective approaches. Distributed and situated cognition provide new ways to think about making learning solutions that really work. Our increasingly omnipresent digital life offers compelling new opportunities. When it matters, shouldn't you be thinking about the best solution, not just the familiar one?
In this session, we'll build from personal experience, empirical research, and conceptual frameworks to introduce and elaborate concepts including distributed cognition, spacing, mobile, augmented reality, and ubiquitous computing to start thinking in new ways about learning and learning opportunities. We'll explore distributing learning across time, space, and media to rethink the learning experience.
In this session, you will learn:
- What distributed cognition means for performance support
- How timing means better learning
- Why m-Learning is a powerful learning opportunity
- How you can make your learning more effective, efficient, and engaging
Audience: Intermediate and advanced designers, developers, and others who are willing to rethink design to encourage greater performance.
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| 306 |
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Creating True Just-in-time Training |
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Wednesday, March 24, 2010 02:30 PM
Reuben Tozman, EdCetra Training
When e-Learning first surfaced, experts thought it provided just-in-time learning since it is available 24x7, so anybody can go through a course when they needed to. But then we built strict guidelines around who can access information and when, so instead of a just-in-time model, we have planned, pre-packaged learning materials available during business hours for select groups of individuals. Search engines like Bing and Google offer the closest thing we have seen to providing just–in-time information.
Session participants will get demonstrations of recent Web technology advances and a review of learning technology evolution moving from a talking-head model to distance education, to electronic distance education, to user-generated content, to Web 2.0, and finally to Web 3.0. You’ll see recent examples of projects underway around the world, such as OpenCyc (a database of facts, names, objects, and the relationships between them that can be mapped to other knowledge bases), and Autology (an application that pulls content for you on your desktop as you work) that point toward true just-in-time learning. You’ll see the technology supporting a new project underway at Library of Congress that allows teachers to dynamically build custom lesson plans. You’ll learn how to get started and the open source tools that are available in the marketplace.
In this session, you will learn:
- The evolutionary trends in technology-based training
- Examples of how Web technology is changing
- How new Web technology can support just-in-time learning
- How to apply current tools and technology to achieve just-in-time learning
Audience: Novice, intermediate, and advanced designers and developers interested in newer technologies.
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| 307 |
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Creating Media Like a Pro: Tips and Tricks for Audio and Video Development |
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Wednesday, March 24, 2010 02:30 PM
Diane Elkins and Tanya Coomes, Alcorn, Ward, & Partners, Inc.
More companies are decreasing their training budgets and putting greater and greater emphasis on developing all aspects of e-Learning courses in-house. But without the funds to turn to the experts, how can an e-Learning development team record audio and video like a pro? It’s actually quite easy! Tools, many of them free or very inexpensive, are now available to record studio-quality audio and video. It is all a matter of learning some of the basic tricks of the pros.
Participants in this session will see and hear first-hand how it is done. You’ll walk away with all the tips and secrets you need to get the perfect audio or video recording for your next course. You’ll hear examples of audio captured using free tools, hear the source files, and learn each step of the audio process so you can apply the concepts to your next e-Learning course. You’ll walk through the video process too, from planning to editing, identifying each element of a sample video and discussing how to implement the process in your own environment.
In this session, you will learn:
- How to get a good recording the first time
- How to edit audio clips and improve audio quality
- How to plan a video shoot and record the video
- How to do basic video editing using Windows Movie Maker, and use the right file types and compression options
- The basic DOs and DONTs of working with audio and video
Audience: Intermediate and advanced designers and developers.
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| 308 |
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Localizing Content for an International Audience |
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Wednesday, March 24, 2010 02:30 PM
Vanessa Goodrum, The Poynter Institute / News University
News University (NewsU), with an online course catalog of more than 60 self-guided courses (not including archived Webinars) and a robust audience outside the U.S., wanted to expand their offerings to people interested in journalism in other languages. Partnered with an organization that supports international journalists and their craft to translate the existing courses, the challenge was how to work with the content in order to not only translate the words but make sure that the content (video, audio, images) were also culturally sensitive. Hence the “localization” label rather than the “translation” label.
Participants in this case-study session will learn how NewsU worked with an outside organization and outside personnel to localize the content. They first sent the content to a localization expert to modify the course in English for cultural sensitivities. After approval, and ensuring the learning objectives remained intact, the content was then sent to a translator for the actual language translation. Simultaneously, NewsU rebuilt their entire course framework in a Drupal platform to make the localization more efficient. You’ll learn what NewsU did, what worked, and what didn't.
In this session, you will learn:
- How a Drupal framework enabled more efficient translation of content
- How a small organization was able to extend its reach to a worldwide audience in multiple languages
- How to translate content, not only into another language but into another culture
- What NOT to do when you want to translate your content into another language
Audience: Novice and intermediate designers, developers, and others.
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| 309 |
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Virtually There: Top Ten Best Practices for Implementing Virtual Worlds |
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Wednesday, March 24, 2010 02:30 PM
Rich Mesch, Performance Development Group
Although the benefits of virtual worlds for business are becoming clearer, organizations are still struggling with how to convince stakeholders of their value and how to put together an implementation strategy. What should (or shouldn’t) you try to use virtual worlds for and how can you implement one successfully? This session will focus on the realities of implementing a virtual world platform inside a corporation, and why, though they may seem exotic now, they may soon be as common a tool as your telephone.
Session participants will learn what virtual worlds do and don’t do effectively. You’ll learn how businesses are using virtual worlds right now and the differences between consumer-level and corporate-level virtual worlds. You’ll get an overview of virtual world programs and learn best practices for implementing them. You’ll learn that the potential uses for virtual worlds are just starting to be identified, and common mistakes and misconceptions, including some things virtual worlds can do that most people never take advantage of.
In this session, you will learn:
- How to differentiate common myths from fact on the effective uses of virtual worlds
- The limitations and opportunities of implementing virtual worlds
- Emerging best practices in using virtual worlds in corporate environments
- The differences between consumer and corporate virtual worlds
- A strategy for communicating the value of virtual worlds to stakeholders
- What businesses are most commonly using virtual world platforms to do
Audience: Novice and intermediate designers, developers, and others curious about the application of virtual worlds in training.
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| 310 |
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Sales Training: When to Use Articulate / When to Use Captivate |
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Wednesday, March 24, 2010 02:30 PM
Elizabeth Israel, F5 Networks
It is oftentimes difficult to make a decision on which tool to select without having an unbiased person showing their strengths and weaknesses. There are many rapid e-Learning tools available in the marketplace, but Articulate and Captivate seem to have the greatest marketshare. This session will focus on which tool works best for which type of learning. Seeing examples of what can be done in Articulate versus what can be done in Captivate, along with the pros and cons of each will help reduce time in evaluating tools.
Participants in this session will learn the strengths of both Articulate and Captivate, and see examples of how each tool can be used to create a course for the sales team in their organization. Additionally, you’ll see examples of creating courses with audio and video samples and creating assessments that are SCORM compliant.
In this session, you will learn:
- The strengths and weaknesses of Articulate and Captivate
- How rich media works in Articulate and Captivate
- How courses are rapidly developed for the sales team
- Two “gotchas” each for Articulate and Captivate
Audience: Novice and intermediate designers and developers who are familiar with rapid e-Learning development.
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| 311 |
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E-Learning the NOW Big Thing |
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Wednesday, March 24, 2010 02:30 PM
Sue Collaro, Symmetree
Online tools are smarter and more sophisticated than ever, but has instructional design kept pace? Are we choosing entertainment over robust learning frames, and can the two strategies be combined? How do you take a learner through a journey of personal discovery regardless of the delivery medium? Do we really do blended learning or parallel learning? Do we try too hard to teach, at the expense of thinking?
Participants in this session will learn how e-Learning can actually create behavioral change. You’ll discuss whether the huge advancements in technology have left learning methodology behind, baffling the learner with too much glitz and wizardry and moving from learning to “infotainment.” You’ll get statistics on games-based learning and how technology is now so sophisticated that it is all so simple.
In this session, you will learn:
- How to effect behavioral change through e-Learning
- Ways to challenge the assumptions and habits that lead to behaviors
- The robust learning frames and mental models that support learning
Audience: Designers, developers, and organizational performance professionals.
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| 312 |
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Using the Seven Factors to Drive Exemplary Performance |
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Wednesday, March 24, 2010 02:30 PM
Michael Sabbag, Learn.com
In order to compete in today’s business environment, we need to develop performance to the exemplary level. To do this, we cannot take a “one size fits all” approach. We must develop each person based on his or her specific needs and strengths. Using a new model based on identifying strengths and determining the exact factor that will drive performance, we now have the tools available to us to drive each person’s performance to the highest levels.
Participants in this session will learn how to use seven factors that can help drive organizational performance. You’ll learn the current trends that hinder the effective development of performance, and how to assess a person’s strengths, target one exemplary strength and one expandable strength, determine the factor that will impact performance the most, and create an action plan to develop exemplary performance in anyone.
In this session, you will learn:
- How to identify current trends hindering the effective development of performance
- How to assess a person's strengths, and target one exemplary strength and one expandable strength
- How to determine the factor that will impact performance the greatest
- How to create an action plan to develop exemplary performance in anyone
Audience: Training, workplace performance, HR professionals, and those responsible for the performance of others who want exemplary performance in their people.
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| 313 |
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Great Content, Design, & Tools Are Important, but Successful Implementation Is Essential |
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Thursday, March 25, 2010 04:00 PM
Lance Dublin, Dublin Consulting
Great content, excellent design, effective tools, and the right technologies are all certainly necessary to the success of any learning or e-Learning program. However, if that’s all you have, you may well end up with a fantastic program, but no learners wanting to use it, managers willing to support it, or an organization that makes it a priority. In order to ensure your program is used, used effectively, and produces the results you’ve designed it to requires that you take its implementation seriously.
Participants in this session will learn how, by applying proven techniques and approaches from change management and consumer marketing, you can develop an implementation plan to motivate your learners, engage your managers, and energize your organization. You’ll learn what works and what doesn’t – and why winners are applying a comprehensive framework for implementing e-Learning successfully based on an innovative and proven change communications approach.
In this session, you will learn:
- The critical implementation issues for your organization
- The I-3 Change Implementation Model
- How to develop an implementation strategy
- How to develop a specific action plan in support of that strategy
Audience: Designers, developers, and others who want to develop successful implementation plans. |
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