Refers to requirements that technology must enable individuals with disabilities (sight, hearing, mobiity, cognitive) to use it.
Americans With Disabilities Act.
Acronym: the classic instructional development process: Analysis, Design, Development, Implementation, Evaluation.
Model for instruction to adult learners. Emphasis on the learner's goals, wealth of experience and ability/desire to direct his or her own learning.
Learning that results in changes to emotions, attitudes, appreciations, and values, such as enjoying, conserving, respecting, and supporting.
Affordances are the fundamental capabilities for action suggested by an object or environment. In GUIs, these are perceived affordances, what the screen design suggests are possible. Hidden affordances must be learned, and false affordances can mislead.
Software development methodologies based on iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.
Acronym: Artificial Intelligence
Acronym: Aviation Industry Computer-Based Training Committee. International association of technology-based training professionals. Develops guidelines for development, delivery, and evaluation of CBT, WBT, and related training technologies.
Formal term for instructional or teaching strategy, particularly for teaching adults.
Presentation of a rapid sequence of still images in a way that creates the illusion of motion.
The structure and organization of a computer's hardware or system software, or of the communication services, hardware, and software supporting a network.
Acronym: Attention, Relevance, Confidence, Satisfaction. John Keller's problem solving approach to designing the motivational aspects of learning environments to stimulate and sustain students’ motivation.
Acronym: Application Service Provider. Internet service company that hosts programs (such as e-Learning content, learning management systems) on behalf of clients.
A question, exercise, test, quiz, or other evaluation of the learner's achievement in an e-Learning application, or of the learner's level of skill and knowledge before or after training.
Instructional delivery online to learners who do not participate at the same time. Channels include email, discussion boards, self-paced courses. Media include Web, Internet, CD-ROM, DVD.
Similar to programming. Developers assemble media components using a tool (authoring system) to create an application.
Software used to create e-learning courseware. Sometimes called an authoring system.
Graphical representation of a user, script, program, or non-human system within a virtual world.
Audio Video Interleave, a multimedia container format introduced by Microsoft in 1992. AVI files can contain both audio and video data, allowing synchronous audio-with-video playback.
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