by Anne Derryberry
Journalism and education have much in common, besides the fact that both are in dire straits. Journalism intends to inform us about the world, and education aims to help us succeed in that same world. Could games be the nexus between these two pursuits that are so vital to democracy?
by Mike Dickinson
Designing compliance training can be a great challenge, on many levels. Blended learning, including classroom, games, online elements, and scenarios, is an excellent way to deal with this, but creating it is not necessarily simple or easy. Here is the story of how one (very small) training department backed into a highly effective solution over three years of effort.
by Jeff Batt
While Rapid Intake Unison is a good tool for creating interactive activities, you can also use it to upload and convert PowerPoint presentations, including animation, audio, and synchronization timing settings. Here’s a step-by-step guide!
by Mary Arnold
If you’ve ever tried to move the social learning dynamic to a computer-mediated discussion, you’ve probably noticed that giving learners a forum where discussion can take place is not enough to create a social learning environment. Here’s how to give learners a sense of presence that motivates them to participate in the discussion.
by Lora Davis
While many e-Learning producers are struggling to understand how the iPad may be useful in online instruction, one sales training team has already been successful in using Apple’s new device in blended instruction in the classroom. Here’s their story.
by Marc Rosenberg
High-level simulations, an interactive student guide, student-created job aids, simple memory aids, substantial realistic practice, and a competency-based assessment. Where are you… in a military training center? Medical school? Nope. It’s Bartending 101. Pull up a stool.
by Anne Derryberry
Anne summarizes her experience in creating an environment and platform for social networking by college-bound 9th-graders. As always, the lessons learned weren’t just for the students, and they apply equally to learners of all ages and circumstances.
by Mary Arnold
Scores can be a surprisingly good way to help learners enter the Learning 2.0 environment at their own level of expertise. Here are some great pointers that will help you use social networking-type incentives (points) to build participation, and to track and reward individual users’ contributions to group understanding.
by Marc Rosenberg
As mLearnCon 2010 begins today in San Diego, Marc reflects on the nature of mobile learning and the devices that might support it, and he proposes a new definition of mLearning.
by Brian Miller
Many organizations continue to struggle with fundamental obstacles that prevent them from implementing effective asynchronous e-Learning strategies. Some of these barriers will invariably lead to poor strategies for learning in virtual worlds or on mobile devices. Here's what you can do to improve effectiveness in a tough situation.

