by Dawn Poulos
Instructional design is moving beyond its traditional focus on large packages of content—courses—to add delivery of smaller “nuggets” of instructional content when an individual needs them, in the form that is most appropriate to the situation. Here is an exploration of personalized learning and its creation.
by Mayra Villar
Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of finding and exchanging context-relevant information. We need to start thinking beyond the traditional courses and educational environments. How can designers leverage social interactions and uniquely mobile experiences to better support learning? Here are some ideas from around the world.
by Karl Kapp
Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!
by Joe Ganci
In August, Joe discussed browser compatibility with HTML5 and identified the most commonly used development tools you can use to publish eLearning lessons to HTML5. This month completes the review with a list of more tools that publish to HTML5, and others that are very useful in the eLearning development process.
by Eran Gal, Irad Eichler
A software company applied a social online peer-to-peer recognition game as part of its new values- implementation campaign. This case study demonstrates the opportunity that social gaming offers for the learning profession, as well as “lessons learned” and some conclusions for future applications.
by David Kelly
In today’s fast-moving world, if you’re not moving forward, you’re falling behind. This is especially true in the learning profession right now. The eLearning Guild’s DevLearn Conference & Expo 2013 is the best way to follow the changing tides of our industry and to take control of your growth to keep your skills current.
by Patti Shank
“Freedom to fail” is a critical gaming feature that players leverage in order to improve their achievement of the various goals within a game. The “do-over” provides motivation and rewards engagement, and that is one more reason why game learning can be so powerful. The eLearning Guild’s latest research report discusses this and many other facets of gaming. Here’s an introduction.
by Karl Kapp
One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.