In designing interactive learning activities, there are certain basic concepts the designer should keep in mind. In addition, designers must communicate with programmers who will convert their design specifications into useful code. Here are some ideas that will help you (or your designers) deal effectively with both sets of issues.
by Art Kohn
Researchers have reported that the average attention span of American adults has dropped, possibly to even as little as five minutes. Is this due, as other researchers suggest, to changes in the human brain, brought about by modern technologies such as television and the Internet? Maybe, maybe not. Art opens a discussion of what we know about helping people pay attention.
Whenever one of the top authoring tools offers a significant increase in capability, readers want to know how to use the new capability. The upgrade of Captivate to version 8 is such a case. Here is a basic walkthrough of the responsive features that Adobe has added, to give you a better idea of what is involved in creation of responsive eLearning courseware.
by Jane Bozarth
One of the never-ending quests in eLearning is the zero-cost, 10-minute-to-build solution. As our tools and technologies evolve, this may not be the impossible dream that it once seemed to be. Jane explores lean eLearning and the tools to create it that are available to you today.
by William West
Development of learning solutions is complex, and mobile solutions are even more challenging to create. Outsourcing development is often necessary, but can be risky. What should you look for in a prospective development partner as you do your due diligence? Here are seven attributes of highly effective development vendors, along with how to recognize them.
by Nic Laycock
In South America, the remote and rugged terrain of Colombia’s coffee-growing region presented serious challenges to education. The answer turned out to be eLearning. Read here about the success of Universidad en el Campo, which has become a model program throughout South and Central America.
by Patti Shank
Instructional designers often need to have reliable data about how people do things, but no data exists. When this happens, designers can take a chance and go with their gut, or they can do actual research. But formal research is hard and it is expensive. A better answer sometimes may be to collect observations using crowdsourcing. This month, learn how to do effective crowdsourcing.
by Mayra Villar
Developers often have no way to know about the environment where users will display their content. “How can I optimize my content for the various devices that access it?” has been difficult to answer. In this article, Mayra Villar explores features of Adobe Edge Animate that allow for flexibility, portability, and continuity of content regardless of the information-access environment.
by Bill Brandon
In this interview, Peter Phillips, CEO of Unicorn Training Group, offers his insights into the business benefits of mobile learning, particularly for continuing professional development. He discusses what drives adoption of mobile learning, what impedes adoption, and what to do about change management.