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by News Editor

DevLearn grows by 25 percent to become the e-Learning industry’s leading annual event.

News   |   October 15, 2013
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by Jennifer Neibert

As mobile device usage soars, organizations are changing their questions about mLearning from “Should we?” to “How should we?” In 158 Tips on mLearning: From Planning to Implementation, an eBook available for free from The eLearning Guild, 23 of today’s leading mobile learning experts share their thoughts and strategies to help guide your mLearning initiatives.

Spotlight   |   October 15, 2013
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by Steve Foreman

Traditional learning management systems (LMSs) have not been useful in managing learning that happens during workplace activity, such as coaching and work assignments. The Experience API (also called “Tin Can” or “xAPI”) integrates learning and working. This final part of Steve’s series on LMSs explores the relationship between the LMS and the xAPI, and explains how the xAPI works.

Feature   |   October 14, 2013
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by News Editor

Chevron, Pitney Bowes, ReachLocal, & Sotheby’s International Realty join Grovo to train employees on the cloud, in the cloud. Grovo for Teams helps employees improve their Internet skills and decrease knowledge gaps with 60-second product training, goal-specific learning, and expert-led strategy on entire sites and apps like Adobe Creative Cloud and Basecamp.

News   |   October 10, 2013
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by Jennifer Neibert

Today’s instructional designers and eLearning developers are faced with an incredible amount of change. We work in a shifting business landscape, with new tools and processes, as we ensure our learners transfer knowledge and skills to on-the-job competence. AGILE instructional design is one approach that may help us meet these demands more quickly and effectively.

Feature   |   October 7, 2013
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by News Editor

SumTotal’s latest Talent Expansion Suite release helps employees filter out the noise and focus on information that is truly relevant and important at a given point in time. This release delivers more than 50 features and enhancements across the entire suite.

News   |   October 7, 2013
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by Nic Laycock

Where are we headed with technology-supported learning? One direction may be an immersive mashup of the massive online open course (MOOC) and the massive multi-player, online, role-playing game (MMORPG). This combination could help students collaborate with their peers and with tutors in the same way that on-campus students enjoy. Learn about it here!

News   |   October 3, 2013
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by Dawn Poulos

Instructional design is moving beyond its traditional focus on large packages of content—courses—to add delivery of smaller “nuggets” of instructional content when an individual needs them, in the form that is most appropriate to the situation. Here is an exploration of personalized learning and its creation.

Tip   |   October 2, 2013
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by Mayra Villar

Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of finding and exchanging context-relevant information. We need to start thinking beyond the traditional courses and educational environments. How can designers leverage social interactions and uniquely mobile experiences to better support learning? Here are some ideas from around the world.

Feature   |   September 30, 2013
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by Karl Kapp

Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!

Research   |   September 25, 2013
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