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by Clark Quinn

Performance support is not a new concept, but it is undergoing a renaissance; the appearance of new resources for performance support design is providing help and structure for practitioners who wish to add this important discipline to their repertoire. Gottfredson and Mosher make an excellent contribution in this regard, as you will learn in this review of their new book.

Review   |   December 26, 2013
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by Mayra Villar

Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

Feature   |   December 16, 2013
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by News Editor

The ROI Institute and Qualcomm have announced a special ROI Certification focusing on learning through technology. The five-day training curriculum will help creators of eLearning, mLearning, and blended learning show the value of their programs. Read about it here!

News   |   December 12, 2013
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by Nic Laycock

Even under challenging circumstances, individuals with a big dream and a lot of passion can still achieve inspiring results. Here is the story of a very determined young woman with a very big dream.

News   |   December 5, 2013
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by Stacy Friedman

How can an instructional designer deal with the mass of content available online today? There’s too much information pouring in on us every day to remember it when we are searching for examples, and there’s no practical way to keep a mental catalog of all those details. Content curation is the answer, and here are some tips on the subject, tailored to your needs as an ID!

Tip   |   November 27, 2013
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by Jason Haag

Augmented reality (AR) provides a view of the real world, with enhancement from computer- generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.

Feature   |   November 25, 2013
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by Marc Rosenberg

A house is no better than the foundation under it, and the same is true for eLearning: if the infrastructure won’t support it, you’ve got (expensive) trouble. Learn from this example that is currently creating so much concern in the US.

Column   |   November 12, 2013
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by Nic Laycock

The massive online open course, or MOOC, is a somewhat controversial development in tertiary education. At a recent conference in Athens, it was a hot topic among delegates discussing the impact of the global economic crisis on national education systems. Nic Laycock was there, and has this report on a recently launched MOOC portal.

News   |   November 7, 2013
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by Jennifer Neibert

The first two steps of AGILE instructional design (align and get set) identify and validate business performance needs and define requirements for learning and performance interventions. And with two systematic approaches (rapid task analysis and critical skills analysis), you can scope performance and rate the impact of failure to ensure your solutions best meet your learners’ needs.

Tip   |   November 6, 2013
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by Eric Kammerer

Many organizations have a concentration of jobs requiring a broad base of connections to people and information; the people in these jobs probably used traditional learning to help them attain key roles. An overlooked key to their success and growth is a type of learning in which they may not have even known they were engaged. Here’s how Domino’s Pizza put PKM into practice.

Spotlight   |   October 30, 2013
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