by Joe Ganci
Case-based scenarios provide the e-Learning designer and developer with far more instructional power than the boring linear lessons that are all too common in e-Learning. But you can’t create these with PowerPoint, and many designers don’t have the skills to create them in ActionScript or Flash. Here’s a review of SmartBuilder, a tool more powerful than PowerPoint and easier to use than Flash.
by Tanya Seidel
Smartphones provide a great means for delivering e-Learning, especially just-in-time training. But, to ensure the content is usable, e-Learning authors must design and create the content with the device in mind.
by Marc Rosenberg
The iPad has done an admirable job of capturing the imaginations of many of us (not to mention the cash of a million buyers – so far). But is it a game changer for learning?
by Stephen Haskin
Last week, Steve exposed five common myths about e-Learning. This week, he offers five more, beginning with the most pervasive myth of all.
by Robert Gadd
Many organizations are considering mobile learning, and most are being cautious in their implementation. A wise approach is to conduct a pilot program to test the waters and to identify issues that may affect success in the particular organization or market. Here are five points to consider that will help you better plan, deploy, and evaluate the results of your first mobile pilot.
by Stephen Haskin
Video has been called the original rapid e-Learning method, and there is no doubt that it is now an important medium in our work. However, there is also a great deal of misinformation and misunderstanding about video, spread in conferences, online forums, and over coffee. This two-part series examines ten of the most common of these myths.
by Jeff Batt
Interactive games add motivation and interest to e-Learning! This tip shows you how to put together a “Jeopardy” type game using Rapid Intake.
by Anne Derryberry
“Determining the right technology package for a learning solution can be challenging under any circumstances. Identifying – and assembling – the right set of freeware tools to provide the infrastructure that will spawn an active social learning network among a class of mid-performing 9th graders was like being back in grad school.”
by Paul Clothier
“How to make e-Learning that plays on tiny screens?” and, “How to work without Flash?” are key questions in designing mLearning content for smart phones in general, and for the iPhone in particular. Would you be surprised to learn that you may already have the tools that you need to solve these problems? Many other tools are cheap or free. This article explains the workarounds.
by Bill Brandon
This year, The eLearning Guild’s Annual Gathering made an evolutionary morph, becoming Learning Solutions 2010. This reflects the continuing evolution of The Guild itself, to a broader perspective on learning and on the ways that technology can support it.

