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by Mary Arnold

January 18, 2011

Being familiar with video, as a lifelong consumer of it, does not guarantee that we know how to produce it. Instructional designers should learn to think like a director, and to look at the story from the point of view of the audience. Here are some pointers to get you started.

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by Patti Shank

January 13, 2011

Are you just beginning to learn how to author e-Learning? This column is meant for you! Patti Shank serves up some tool-independent and tool-specific tips in this series that will help you work better and faster, and develop a better product. This month, Patti shows you four tips for avoiding cognitive overload.

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by Marc Rosenberg

January 11, 2011

Shopping an expo at a conference can be daunting. So, based on more than 100 expo visits over 30 years, here are Marc’s 14 tips for making your expo time a success.

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by Terrence Wing

January 6, 2011

The enormous and growing numbers of Facebook users create an opportunity for e-Learning. The Facebook Developer API allows you to change Facebook's functionality from a Content Management System (CMS) to a Learning Management System (LMS). Here's how to bend Facebook to your will!

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by Jane Bozarth

January 4, 2011

Making New Year’s Resolutions? Jane suggests ten for your consideration, from eliminating Clicky Clicky Bling Bling to dealing with clients who have made up their minds.

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by Anne Derryberry

December 28, 2010

Curation – the aggregation, synthesis, analysis, interpretation, and reporting of content – is a growing role in e-Learning. Anne offers her thoughts on the expansion of data, and what it means for us and for our learners.

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by Mary Arnold

December 21, 2010

Analyzing new technologies is a fun activity for instructional designers, but it takes focus to remember that the point is learning, not technology. Here’s a three-step process to keep your review on track.

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by Marc Rosenberg

December 14, 2010

Marc’s wish list for the New Year. How many of these are on all our lists?

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by Jane Bozarth

December 7, 2010

Thought and creativity can turn weak assessments and interactions into feedback that is actually useful to the learner. Here is some practical wisdom about what helps, what supports and what guides, and what supports gain – and how to avoid doing harm.

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by Anne Derryberry

November 23, 2010

Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question.

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