by Kathleen Iverson
Although we frequently speak of interaction and engagement as if they were synonyms, in point of fact it is possible to have interaction without engagement. This is deadly for learning. Engagement is the product of three factors and the links between them. Learn about these factors, and how to use them to improve motivation and performance while ensuring appropriate emotional connection.
by Patti Shank
It is now absurdly easy to add media – especially video – to e-Learning, but a designer still needs to exercise judgment about when to use media, which media to use, and how best to match media and learning outcomes. After reading this article, you will have an outstanding set of guidelines from a top e-Learning designer to help you liven up your e-Learning and increase learner engagement.
by Bill Brandon
As we began 2008, the Editor looked ahead to see whether there were forces at work that would affect how we produce and deliver e Learning. Here are the nine trends he thought would significantly affect e-Learning in 2008.
by Clarence Bouchat
Distance education presents many challenges to the instructor. Threaded discussions, or forums, are a powerful tool, but there is relatively little advice for using them effectively. This article follows up on an earlier overview of threaded discussions with specific “how to” points for instructors and for students.
by Reuben Tozman
As the world changes around them, instructional designers continue to approach their jobs in the same ways that they have for decades. We need key changes, but they have less to do with technology than with re-examining the designer's role and how we fulfill it. In this week's article, the author presents his ideas about how the instructional designer's job needs to evolve.
by Jacqueline Beck
As high-speed internet access and computing power increase, more organizations are turning to collaborative and synchronous software for e-Learning. Reviews of these products are not easy to find, but here a seasoned expert in these areas provides an in-depth look at one of the market leaders in this area.
by Bill Brandon
DevLearn 2007 was one for the record books, with more attendees, a significantly larger Expo, more presenters, and more in-depth coverage of what our colleagues are doing. We present the highlights of the conference for your enjoyment.
by Bill Brandon
Here are three examples of ways in which practitioners are employing virtual worlds in their organizations’ learning strategies. The key realization for all three designers was that in the virtual world we are not bound by traditional ways of doing things. This article will help you find the potential that awaits your online learning efforts.
by Bill Brandon
Simulation and immersive training are topics of great interest in e-Learning today, but many practitioners believe the cost and the effort are too great to permit any but the largest companies to use those methods. Second Life offers a flexible, low-cost environment for building simulations, and it presents few, if any, barriers to entry.
by Chris Stape
Sometimes, whether an e-Learning application works or not depends on whether the designer did or did not do some very simple and very basic things. None of these things has much to do with technology, and all of them have very much to do with human beings who use the application. Discover three simple principles, applied in the opening elements of an e-Learning program, that make a big difference.

