by Bill Brandon
While User Interface (UI) guidelines help designers solve usability issues on Web sites, eLearning must satisfy a different set of needs in order to provide an effective experience for learners. This learner interface can be at odds with the UI requirements. The latest volume in Michael Allen’s e-Learning Library will guide you and your team safely through resolution of these conflicts.
by Ben Betts
The oft-quoted “70-20-10” model posits that the majority of learning happens from on the job experience, as opposed to learning from peers or in a formal learning environment. Are we paying attention to the wrong part of the model? Read this review of 70-20-10.
by Bill Brandon
Efforts to learn from our own experience, as a way to become better organizationally, have not always worked out in recent years. It’s hard work to collect, catalog, and access “lessons learned,” and all too often the process has been over-complicated and time-consuming. Here is a review of what may possibly be the best approach to date for this essential activity.
by Ronald Yu
As use of the Internet and the Web for learning expands, there will be more opportunities for cultural differences to affect how, and whether, learning takes place at all. This article looks at the barriers to use of eLearning and what we can do about them.
by Terrence Wing
You may have watched eLearnchat, or Leo Laporte’s TWiT.tv and wondered how you could use Webcasting to increase learning outcomes. Wonder no longer! This month’s App Fusion gives you the rundown on the applications, equipment, and content strategy you need for success!
by Terrence Wing
As a designer, you want to “get to Yes” when it comes to project approval, but often “No” pops up in its place. Often the reason is budget. Would you like to know what to do about this? Read this column!
by Jane Bozarth
Trainers and instructional designers have professional development needs too! Social media tools can be as powerful for solving your information and skill needs as they are for your learners’ needs. Here is the way to develop your own Personal Learning Network. It’s simple, and it’s free!
by Anne Derryberry
Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.
by Bill Brandon
The eLearning Guild and LINGOs, co-sponsors of the second annual eLearning Global Giveback competition, have announced the ten finalists in two competition categories: Individual or Team of Developers, and Corporate Developer.
by Learning Solutions Staff
Educators would like to use tablets and handheld devices in their classrooms, but there are serious concerns about cost, security, distraction, and student safety. Brainchild Corp. has launched a new Android tablet eBook reader that addresses these issues.

