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by Karl Kapp

Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!

Research   |   September 25, 2013
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by Karl Kapp

One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.

Research   |   September 4, 2013
32    2

by Clark Quinn

Is it more effective to instruct—to present concepts and examples and then provide practice—or to challenge learners with ill-structured but carefully chosen problems and to facilitate dialogue about solutions? It’s a complex and somewhat controversial question, but research offers some important guidelines that will help you fine-tune your learning designs.

Research   |   July 25, 2013
22    2

by News Editor

An independent survey reveals that over half of global HR leaders feel overwhelmed by organizational complexity. Executives say they are not fully confident in dealing with increasing decision-making complexities, compliance, and legislation, and with the emergence of new technologies. The effects are important for professionals in eLearning and talent management to understand.

News   |   July 18, 2013
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by Patti Shank

For members of The eLearning Guild, social learning seems to be close to the tipping point in importance. Here are some insights from Guild Research about the level of importance, the future role of the LMS as it relates to informal and social learning, and the ways in which the Experience API (Tin Can) will be changing that role.

Research   |   July 11, 2013
16    2

by Patti Shank

Most organizations use learning management systems (LMSs), but many eLearning practitioners have mixed feelings about them. The latest research report from The eLearning Guild looks at who is using what kinds of systems and at the one factor that seems to have the most effect on the level of satisfaction!

Research   |   June 13, 2013
15    0

by Chris Atherton

Is it better to present large amounts of information the same way to all learners, or should the presentation depend on the reader’s level of knowledge about the topic? The results of a study offer important insights about this question for eLearning design.

Research   |   May 30, 2013
53    5

by Patti Shank

What is the best way to position learning on mobile devices? It makes sense to use these devices to provide support for learning since we carry them with us all the time. A 2013 research report from The eLearning Guild can show you some great examples of how organizations are implementing this kind of augmentation.

Research   |   May 16, 2013
14    0

by Julie Dirksen

As an instructional designer, how do you handle situations where there’s not a knowledge problem? Where people know what to do, but just don’t do it? Here’s a review of a recent research study on the influence of visceral experience on behavior. It will suggest a way that you may want to try when dealing with these cases.

Research   |   April 18, 2013
29    0

by Patti Shank

Imagine a breakout session with five opinionated Guild Research writers at the 2013 Learning Solutions Conference in Orlando, jam-packed with questions and laughter from both panelists and audience members. Here’s some of the fun (and information) from that session.

Research   |   April 11, 2013
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