by Mason Martin
While designing linear eLearning that plays well on mobile devices is fairly straightforward, creating mobile serious games requires different considerations and development strategies. Here is a quick rundown of the four most critical things you must take into account when building a serious game that supports mobile devices.
While training is useful and pragmatic, there are more efficient and effective methods to enable employee performance. One of these is combining training and performance support. In this article, we outline a standard methodology for designing performance support, based on the experience of a Fortune 100 organization.
by Joe Ganci
PowerPoint add-in tools are an important category of eLearning authoring software, and a developer or manager can spend a lot of time comparing their features when it comes time to select one. This month’s review will save you much of that effort! Joe reports on six of the most prominent tools, in easy-to-use tabular format.
by Dan Merritts
The second screen, a term given to utilizing a second mobile device to access supplementary content or applications, is a powerful interactive component that can increase learner attention and engagement. Here are three things you can do to begin incorporating this technique into your eLearning designs.
The cmi5 specification working group met April 15 & 16 to finalize a draft release of the cmi5 specification (an xAPI protocol providing the “use case” for xAPI in learning management systems) and set target dates for initial release. This news item summarizes the meeting and includes a link to the minutes of the meeting.
by Joe Ganci
Scenario-based learning allows learners to make mistakes and to learn from those mistakes, keeping learning from being linear, passive, and boring. But building it can be complicated. BranchTrack, a cloud-based tool, makes not just the flowcharting part easy but actually outputs a full-fledged simulation for you. Read all about it here!