by Steve Mirsky
Many organizations are interested in finding tools for rapid e-Learning development, but reviews of these tools are few and far between. In this article, you’ll learn about one of the better-known rapid development applications, and about one user’s experience in creating an important online tutorial for a State Library.
by Tom Hall
ToolBook has been an important part of the e-Learning development landscape for the past two decades. However, “long-standing” does not mean “standing still,” and ToolBook Instructor has just launched a new version with a number of important changes that you should know about. Here's an in-depth look at how the product is keeping up with your needs!
by Mike Dickinson
Looking for an e-Learning authoring tool that is simple to use and that won’t complicate your life as a oneperson department? Need to support independent experts and in-house consults, without overloading the IT Help Desk? Read this article to discover how a designer, working essentially alone, is meeting these challenges and more!
by Lora Davis, Walter Thompson
As we gain experience with new learning modalities, we have come to realize that most learning takes place outside of the formal setting. In addition, as we gain experience with new technologies, we have come to realize that we no longer have to confine our designs to a “virtual” classroom. So why haven’t we done a better job of combining these realizations?
by Maria Leggett
While much attention has been paid to speeding up development processes, not much has been said about facilitating the critically important design phase of e-Learning projects. Much can be done about the latter by leveraging XML and tools that use it, such as Microsoft InfoPath. Read this article for an XML and InfoPath tutorial that can pay immediate dividends in your design process!
by Margaret Martinez
E-Learning producers are responsible for more than content and code. Every project involves concerns about budget, licensing, and support from tool vendors. Selecting authoring tools means accepting inflexible features and the risk of “vendor lock-in.” Open source software can solve most, if not all, of these problems, if you understand what it is and how to use it in your project.
by Anthony Levinson, Doug Wallace
E-Learning development since 1997 has mostly been an HTML-based process. However, this works against easy re-use of content and single-source authoring for presentation in multiple formats. The alternative is the XML-based production model, which has suffered from a lack of familiar tools and from a lack of support from organizations in spite of its inherent advantages.
by Anita Rosen
“Rapid e-Learning” is one of the potentially more confusing concepts to new e-Learning producers. In this article, you will find an in-depth discussion of the different approaches to e- Learning design, examples of successful practices, and an overview of the tools best matched to both rapid and traditional e-Learning development.
by Joyce Seitzinger
As social software (blogs, Podcasts, and wikis are just three examples) matures, it presents more opportunities for learners to participate actively in their own learning. Designers can now move significant learning opportunities out of “event mode” and support construction of knowledge and skill beyond the classroom and beyond traditional asynchronous e-Learning.
by David Comeaux
As e-Learning producers become more sensitive to the needs of disabled learners, and as Flash-based content in e-Learning increases, developers are faced with a dilemma. How can learners with vision, hearing, motor, or cognitive impairments use multimedia content that depends on a mouse for control, and on a monitor and speakers for delivery? Here are some tips on ways to solve these problems.

