by Ray Miller
Project management for e-Learning presents a special set of challenges that the usual schedules and plans do not cover. Here is a set of tips that address everything from the right questions to ask, to dealing with style sheets and page templates. This short but powerful article will help you on every project!
by Nicholas Bird
Lectora is a very popular tool for developing e-Learning content. Because many developers need to create courses that will integrate seamlessly with an LMS, this article focuses on some tips and tricks for making SCORM-conformant content with Lectora. If you are working in Lectora for the first time, you definitely should take advantage of the information here!
by Shevy Levy, Jim Yupangco
The visual pathway is enormously important to human learning, yet much of our attention in instructional design goes to text and sometimes to audio. Visual design is a complex topic, but it relies on a few basic principles. Even without “artistic talent,” you can learn and apply these design principles. Quickly improve the effectiveness of your e-Learning with the ideas in this article.
by Kevin Wilcoxon
Effective e-Learning design practices must do more than just package content for delivery. They must result in products that get, and keep, the learner's attention, while also facilitating strengthened processing and memory – learning. Doing this well requires some knowledge of the way the brain works, and this article helps you connect knowledge about brain function to what you already know.
by Tim Martin
Video is the original rapid technology for supporting learning. As video becomes easier to produce, more common on the Web, and more available via high-speed connections, e-Learning designers must become skilled in its use. A visual medium, video has its own vocabulary and syntax, and learners already know how to interpret it. Designers, unfortunately, continue to use design models based on text.
by Mary Haskett
Ideal Innovations, Inc. won a software infrastructure project in Iraq, with e-Learning support for end-user training. Working with subject-matter experts who were time-shifted by nine hours, and across language and culture barriers, made for an interesting project. This article tells how the developers dealt with the challenges.
by Michael Gardner, Mike Sullivan
Many designers and subject matter experts default to “knowledge first, application last” as the pattern for e-Learning. But is this always the right way to go? In this week’s article, two experienced designers offer another view, one that starts with a job simulation, allows learners to guess and make mistakes, and builds in interactivity through performance.
by Lora Davis, Walter Thompson
As we gain experience with new learning modalities, we have come to realize that most learning takes place outside of the formal setting. In addition, as we gain experience with new technologies, we have come to realize that we no longer have to confine our designs to a “virtual” classroom. So why haven’t we done a better job of combining these realizations?
by Guy Levert
The eLearning Guild has been covering mobile learning since our first issues four years ago. During that time, m-Learning has grown from an idea with potential to a growing field with practical applications appearing frequently. M-Learning is no longer seen as “e-Learning Lite,” but as a full discipline in its own right. This article explains how to apply current research.
by Carlos Oliveira, Gary Woodill
We often see or hear predictions from experts and analysts about the direction e-Learning is headed. In fact, there is no single direction in which e-Learning developments are moving. Instead, e-Learning is evolving along a number of fronts, using a variety of models and technologies. The result looks more and more like a world of distributed multi-channel learning.

