Project management needs to be flexible, simple, and client-friendly. It must also accommodate client suggestions and designer inspirations after the project starts. While ADDIE summarizes the important steps in a systems approach to instructional design, it has trouble with common scope issues: task management, time, and budget. Task cards are a key innovation that resolves this.
The xAPI will likely not be a familiar component to web designers, yet web designers are the experts that instructional designers must call on to execute their xAPI designs. This article is an instructional designer’s go-to document for explaining the xAPI to a web designer.
Training is not enough! We must move away from individual, siloed, “one-off” solutions to an ecosystem comprised of multi- faceted options that enhance the total environment in which we work and learn. Here is your high-level introduction to the ecosystem concept, and why it is so critical to your future.
by Ben Muzzell
As the demand for onboarding and training grows and training budgets shrink, many training organizations are in a bind, unable to afford to do what they should do. Is there an answer? One viable, but unexpected, route is to empower employees to be creators and curators of learning content. Here’s how that works.
by Mark Simon
While training professionals have always done “quality checks” of training courses through content reviews, dry runs, pilots, and so on, the migration to eLearning and mLearning has increasingly changed this process to a software quality check. Doing this check right requires a test plan, and this article explains what that involves.
by Ben Muzzell
When do you begin training a new employee? How do you go about new hire orientation? Mobile technology and eLearning open up the critical period between the moment you inform someone they are hired and the moment they arrive for their first day on the job— the days from “Yes to Desk.” Make it a key part of your onboarding process; this article offers tips on how to do it.
When you really think about it, it is strange that businesses continue to rely on learning metrics that merely indicate whether an individual completed and passed, completed and failed, or did not complete training. Analytics provide boundless opportunities for us to collect and use much more meaningful data. Here is the basic information you need in order to get started!
Learning analytics—the measurement, compilation, and analysis of data for the purpose of optimizing learning outcomes—is an important part of serious game development. Analytics provides the development team with actionable insights for improving results. Here are three basic methods that game developers can use to begin collecting data!
Applications of the Experience API (xAPI, originally Tin Can) continue to mature as developers and their organizations better comprehend it and its importance. But for instructional designers, managers, and vendors, there are still questions. The eLearning Guild’s DevLearn 2014 has a track dedicated to helping you use the xAPI effectively. Details are in this article by the track designer!