by Bill Brandon
The Learning Solutions Conference and Expo 2011 opened today in Orlando, Florida, with a record number of participants in attendance. Here’s a quick look, including photos, at the pre-conference events and the opening morning.
by Anne Derryberry
Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.
by Ben Betts
Alternate Reality Games (ARGs) create a fictional scenario in which learners interact with people and information to play out a story in the form of a game. Imagine a role-play on steroids, where the participants don’t have to pretend to be anyone else, because it’s the world around them that changes. Enjoy this case study!
by News Editor
eLearning Brothers now offers a site where designers can create e-Learning interactions and games in minutes with no programming experience needed.
by Alicia Sanchez
The Defense Acquisition University in the U.S. is launching a gaming portal today. While this was an obvious move, it required strategy. This week’s spotlight explains how and why DAU is taking this step.
by Anne Derryberry
Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question.
by Bill Brandon
The eLearning Guild’s DevLearn 2010 Conference and Expo opened today in San Francisco, with well over 1600 attending. Here is a summary of the first day.
by Learning Solutions Staff
Want to build an Alternate Reality Game but don’t know how to get started? Tandem Learning has launched its customizeable Looking Glass® Game Engine at DevLearn|10.
by Anne Derryberry
Learning can literally be addictive, thanks to the effects of dopamine on the brain. A well-tuned game heightens these effects. Anne explains the principles that will help you leverage the learners’ physiological responses.
by Mary Arnold
Videogames show us how to provide useful feedback, even in conventional e-Learning offerings. There’s more to feedback than correction, as this week’s column demonstrates!

