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by Karl Kapp

One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.

Research   |   September 4, 2013
34    2

by Patti Shank

To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!

Research   |   August 15, 2013
21    0

by Karl Kapp

In spite of a robust store-level safety and loss prevention awareness program, employees were not retaining or operationalizing the learning. With over 19,000 employees undergoing the training, it was becoming important for Pep Boys to find a way to make the learning stick over a longer period. The answer may surprise you: games. Read about how they did it.

Research   |   July 16, 2013
18    2

by Jane Bozarth

Good practice is made up of work, and thought, and mistakes, and time. Things that look easy in the hands of a skilled professional are often the end result of years of practice and experience. Jane offers some sobering thoughts about what it takes to make things look easy.

Column   |   July 2, 2013
48    2

by Fil Arenas, Andrew Stricker

Developing a high degree of problem-solving skill is an important function of military training from the recruit level onward. The US Air Force Squadron Officer College engages students in collaborative, context-based problem-solving challenges in a virtual-world environment. This summary will be useful to any organization wishing to improve complex interpersonal skills in its leadership team.

Feature   |   June 17, 2013
15    3

by Jennifer Neibert

Engagement is a critical element of learning. For eLearning and mLearning engagement is arguably even more important, but it requires additional planning, monitoring, and creativity to do it well. If you’re looking for clever ideas to drive engagement in your learning initiatives, download 68 Tips for eLearning Engagement and Interactivity—free from The eLearning Guild—today!

News   |   May 21, 2013
21    0

by Nic Laycock

Talent shortages are becoming a feature of life for many companies and many industries. The need is great, but qualified replacements are hard to find and hard to keep. A company in Holland provides serious games to help develop talent and to help identify the best candidates. Read about it here!

News   |   May 9, 2013
7    1

by Jack McGrath

“Simulation” is a technique that is useful across many different instructional situations. By far the most important task in designing effective simulations is creating scenarios that reflect the real world. The story arc model can help you master this challenge.

Tip   |   April 30, 2013
35    1

by Julie Dirksen

As an instructional designer, how do you handle situations where there’s not a knowledge problem? Where people know what to do, but just don’t do it? Here’s a review of a recent research study on the influence of visceral experience on behavior. It will suggest a way that you may want to try when dealing with these cases.

Research   |   April 18, 2013
29    0

by Karl Kapp

In a recent article in Learning Solutions Magazine, “Why Games Don’t Teach,” Ruth Clark says it’s “not that games can’t teach, but that advocating games as a main or even frequent instructional strategy is misleading.” Karl Kapp disagrees and offers this counterpoint, including evidence from research showing that games are effective teachers.

Feature   |   March 4, 2013
58    9