by Mason Martin
While designing linear eLearning that plays well on mobile devices is fairly straightforward, creating mobile serious games requires different considerations and development strategies. Here is a quick rundown of the four most critical things you must take into account when building a serious game that supports mobile devices.
How would you make learning about property sales and loan securitization interesting and enjoyable? At Wyndham Vacation Ownership, the answer was to build a game. Because business development and financial skills are critical to the company, the game is an important part of the leadership development program, available to all associates. Here’s what a team at Wyndham built.
by Cole Leslie
In November 2014, Certification Game held a hackathon with the intent of finding the best course design methodology for immersive and gamified eLearning. Participants came up with some very intelligent ideas that became pillars of the design that the development team was able to implement in their first course. Here’s the story.
by News Editor
Designing Digitally, an innovative leader in engaging learners, increasing their knowledge retention, and inspiring success through fully customized web-based training, will be exhibiting at Learning Solutions 2015. Attendees can stop by booth #313 to learn more about Designing Digitally and enter for a chance to win a Kindle Fire HD6 and more.
by Mark Lassoff
The catalyst to advancement in some types of eLearning is coding. With coding you can simulate just about anything and give learners a realistic experience that is either too expensive or too impractical to train for in real life. Want to start? This might be the place!
by Tobes Kelly
While all those invitations to play Candy Crush on Facebook may be an annoyance, they are also a lesson for eLearning designers in the allure of social gaming. Social games hold a certain appeal for playing. If L&D pros could harness the power of social gaming in their current efforts, the results could be epic. Here are some keys to incentivize learner participation!
by Bill Brandon
Here is a different, creative way to kick off your eLearning design and development! Hackathons are events in which individuals with diverse backgrounds, from coding to graphic design to instructional design and management, can collaborate on a development project, including those involving games and gamification. Read the background in this article, and the story of a very recent example!
by Nic Laycock
Can eLearning support development of complex physical skills? Is eLearning useful for hobby activities that support a balanced lifestyle and relieve stress? Consider how mLearning and eLearning contribute to success in campanology … or just enjoy the video clips in this musical, mathematical, holiday-themed article!
“Gamification” and “game-based learning” are buzzwords in the education and training industry. Although both are innovative ways to train your learners, they aren’t actually interchangeable. While both may relate to education and training, each supports learning in a different way. Here’s a quick comparison!