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by Bill Brandon

March 23, 2011

The Learning Solutions Conference and Expo 2011 opened today in Orlando, Florida, with a record number of participants in attendance. Here’s a quick look, including photos, at the pre-conference events and the opening morning.

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by Anne Derryberry

March 22, 2011

Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.

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by Ben Betts

January 17, 2011

Alternate Reality Games (ARGs) create a fictional scenario in which learners interact with people and information to play out a story in the form of a game. Imagine a role-play on steroids, where the participants don’t have to pretend to be anyone else, because it’s the world around them that changes. Enjoy this case study!

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by News Editor

December 20, 2010

eLearning Brothers now offers a site where designers can create e-Learning interactions and games in minutes with no programming experience needed.

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by Alicia Sanchez

November 30, 2010

The Defense Acquisition University in the U.S. is launching a gaming portal today. While this was an obvious move, it required strategy. This week’s spotlight explains how and why DAU is taking this step.

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by Anne Derryberry

November 23, 2010

Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question.

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by Bill Brandon

November 3, 2010

The eLearning Guild’s DevLearn 2010 Conference and Expo opened today in San Francisco, with well over 1600 attending. Here is a summary of the first day.

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by Learning Solutions Staff

November 3, 2010

Want to build an Alternate Reality Game but don’t know how to get started? Tandem Learning has launched its customizeable Looking Glass® Game Engine at DevLearn|10.

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by Anne Derryberry

October 26, 2010

Learning can literally be addictive, thanks to the effects of dopamine on the brain. A well-tuned game heightens these effects. Anne explains the principles that will help you leverage the learners’ physiological responses.

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by Mary Arnold

October 19, 2010

Videogames show us how to provide useful feedback, even in conventional e-Learning offerings. There’s more to feedback than correction, as this week’s column demonstrates!

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