by Lee Stayton
Corporate universities usually focus on training employees and managers within the corporation. However, for manufacturers, the extended organization – dealers, resellers, and other partners – has a critical role. If the partners don’t know how to sell and service the products, the manufacturer will fail. Here’s how one company made eLearning a key part of its strategic plan.
by Mike Dickinson
Converting a single course from instructor-led to a blend of classroom and eLearning can be a challenge. Converting an entire program is far more complex. When getting it right can be a matter of life, death, and national security, the task is mind-boggling. Here is a story that contains a lot of wisdom for designers!
by Bill Brandon
Mobile learning (mLearning) is taking off on a growth trajectory unparalleled by anything that happened in the history of eLearning. Yet this is not an initiative that an organization should jump into without a plan. Here are some thoughts about strategy and some resources available to you in the next four weeks that you should consider.
by Jane Bozarth
Moving an existing classroom course to online delivery is the way many eLearning initiatives get started. It is also, unfortunately, the way that many initiatives get off to a bad start, or even fail. Jane provides great tips for successful transformation of learning – you can apply them to your first effort, or to any conversion project.
by Conrad Gottfredson
The critical moment in learning happens when the learner is at the moment of actual performance: when it comes time to apply skills and knowledge on the job. We haven’t done a very good job in the past of actually supporting this moment, but technology now makes it possible to do much more. Here’s how to produce dynamic learners who can learn and apply “on the spot.”
by Don Bair, Mike Dickinson
Whether to narrate eLearning content, how much to narrate, and choosing the person or "voice" to narrate are among questions that come up constantly for eLearning designers. Unfortunately, the research and the guidance from experts is not necessarily consistent or easy to apply. Here is what one team learned from their own study of the questions, and the guidelines they adopted.
by Marian Abernathy
The eLearning Global Giveback Competition provides the e-Learning community with an opportunity to help change the world. Here’s how you, your organization, and International non- profits in relief, development, conservation, and social justice can participate.
by Paul Signorelli
You already know about e-Learning and mLearning. You have read here about t-Learning (learning via Twitter). Now there’s s-Learning — learning via Skype. Here’s how to use this free service to deliver just-in-time learning.
by Anne Derryberry
The great challenge for instructional design is to generate the same experience for the majority of learners. Anne explores a key task: creation of a common emotional experience among those who use our products and programs, whether the context is a classroom, a traditional e-Learning program, or an immersive simulation.
by Bill Brandon
The eLearning Guild and LINGOs, co-sponsors of the second annual eLearning Global Giveback competition, have announced the ten finalists in two competition categories: Individual or Team of Developers, and Corporate Developer.

