by Eran Gal, Irad Eichler
A software company applied a social online peer-to-peer recognition game as part of its new values- implementation campaign. This case study demonstrates the opportunity that social gaming offers for the learning profession, as well as “lessons learned” and some conclusions for future applications.
by Jane Bozarth
A good treatment moves a program from being a presentation to being an effective way to influence workplace performance. Here are two outstanding examples of better-than-good treatment that don’t depend on technology, money, or skill with any tool. This column could seriously change the direction of careers.
The intention of instructional design theories and models is to ground or guide us in our learning design efforts to address learner and organizational needs. But do they all have equal value? Here is a summary of the research findings of M. David Merrill.
by Patti Shank
To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!
When working on a large project with multiple team members, it is common to have a set of organizational or project standards for eLearning courses. These standards make it easier for the team members to pick up each other’s work, based on availability. Here’s a quick primer on standards.
by News Editor
Mindflash has introduced an exciting new feature to its iPad eLearning application. The capability, dubbed FocusAssist, monitors trainee attention and pauses a training course in the Mindflash application when trainees look away. Read about the feature and its benefits here!
Some instructional designers write the assessment (the criterion test) first, and some write the test after they have finished designing the course and creating the content. Which way is right? Here are six key points you should consider as you plan your next eLearning project.
by Frank Nguyen
Timing is important. Even a brilliant idea, if launched at the wrong time, can take years to gain adoption and bear fruit. So it was with performance support. But now research is showing that the time is right, and here is a preview of some findings that the author will present at Performance Support Symposium 2013 (September 9 – 10 in Boston).