by Jane Bozarth
It’s a mistake that happens all the time: We lose sight of the objective and add in interesting bits, extraneous fun. Or we spend time teaching the wrong skill. Here are a couple of cautionary tales about the need to be careful when you define your outcomes.
For instructional designers whose product is one that learners will think of as a “course”—an online higher education offering, a MOOC, a corporate online class, even the dreaded webinar—the learners’ experience is critical to success. We can borrow techniques from web strategists to ensure that the content on sites is relevant and useful. Here are some ideas you can start using today.
by Ben Muzzell
If you’re a manager or supervisor in a small-to-medium size business, you already know there’s never enough time for you to tackle every challenge you face. For example, how can you build a training program that is current, complete, effective, and affordable? Here’s a simple four-step process that starts with an “invisible” resource that you already have.
by Cole Leslie
In November 2014, Certification Game held a hackathon with the intent of finding the best course design methodology for immersive and gamified eLearning. Participants came up with some very intelligent ideas that became pillars of the design that the development team was able to implement in their first course. Here’s the story.
by Ben Carmel
As we break away from discrete training efforts and move toward joining formal-personal and social-informal learning together in one continuous, systematic program, what are the steps and practices that will make that process smoother? How can we help people learn to function at a high level without the need for formal training? Here’s a thought-provoking look at some answers.
by Art Kohn
Some scandalous questions: What are the odds that your eLearning, by itself, will succeed at changing behavior? Put another way, “Does education matter?” Will teaching people new information really get them to behave in new ways? Art reveals some research that lay hidden for years, although it opens insights into what does and does not cause groups of people to change their behavior.
by Chip Cleary
Companies are planning to spend more on training for front-line managers, but will this create better results? The challenge is getting what’s taught in the classroom and in eLearning to transfer to the job. This seems daunting, but physical therapists (PTs) routinely get this transfer to happen. Here are six tips, ideas from research and from the masters of misery, your friendly local PTs.
by News Editor
Hurix encourages learning and training organizations to take up the challenge of transforming their Flash-based legacy content to HTML5 in order to ride the rising wave of mobile devices. Only when your content is accessible on multiple devices and platforms for mobile audiences will you be able to realize the ROI on the huge investment made on content development.
The problem with learning technology is not the technology itself, but how well it’s used. Here are seven cautions to keep in mind as you develop and implement learning technology solutions of all shapes and sizes, to assure that you don’t jump into things blindly and that you see the bigger picture.