There has been considerable discussion of Bloom’s Taxonomy (a classic tool for instructional design) in the last two decades. Here is an alternative that may simplify the problem of coming up with appropriate instruction and assessment.
by Jane Bozarth
Does an eLearning production have to exemplify Hollywood-level production values and adhere to every criterion of good taste in order for people to learn from it? Maybe not. This month, Jane gets down to the heart of the matter—what it really takes for eLearning to be “good.”
by News Editor
The eLearning Guild, the leading global community of practice for eLearning professionals, announced today that it has added several individuals to its program development team, including the hiring of David Kelly as program director for all Guild face-to-face events.
by Karl Kapp
In a recent article in Learning Solutions Magazine, “Why Games Don’t Teach,” Ruth Clark says it’s “not that games can’t teach, but that advocating games as a main or even frequent instructional strategy is misleading.” Karl Kapp disagrees and offers this counterpoint, including evidence from research showing that games are effective teachers.
Trainers and educators have long known that appropriate, well-made video can increase levels of engagement and retention in eLearning. Technology is providing us with a set of tools we can use to create more video without breaking the bank. Here are eight tips for using one such product, GoAnimate, in your eLearning.
by Ruth Clark
Ask trainers to define what they mean by the term “game” and you will likely hear a mix of features or examples. The problem is that many things that could be called a game do not necessarily lead to learning. A leader in the field of instructional technology takes on the question: Is it right to advocate games as a main or frequent instructional strategy?
by Patti Shank
Bloom’s Taxonomy—the classification system used by countless instructional designers since the 1950s for creating learning objectives—has an updated version that brings it into the 21st century. The new taxonomy supports new methods of instruction and a new understanding of what learning is. Read about it in the latest eLearning Guild research report!
by Troy Fulton
When creating mobile applications, developers sometimes overlook a critical group—the IT department. The same is true when launching a mobile learning or performance-support initiative. Not taking IT’s policy management needs into consideration can lead to problems. Here are some tips that will ensure all goes smoothly!
by Bill Brandon
Learning Solutions Conference & Expo is one of the two largest and most successful gatherings in North America focused on technology-supported learning and performance (the other one is The eLearning Guild’s DevLearn in the autumn). Learning Solutions Conference & Expo returns to Orlando March 13 – 15, 2013. Read about it here to understand all that this outstanding event offers!
by Nic Laycock
Finding and verifying information on the web to support eLearning development can be time- consuming. In large organizations, “push” methodology (the LMS) makes eLearning manageable for learners, but elsewhere, it’s a “pull” world, with no help. Is there a way around these difficulties? A start-up in the UK is exploring how crowd sourcing can improve things for developers and for learners.