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by Carol Leaman

Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!

Feature   |   January 4, 2016
26    4

by Bill Brandon

Here are the trends that will make a difference to your success in 2016.

Feature   |   December 28, 2015
15    0

by Bill Brandon

This isn’t a “crystal ball” vision that absolutely predicts what will happen in 2016, but it does point out two disruptive technologies that will definitely affect us in the learning field, and it offers suggestions to help you evaluate technologies you may be thinking about adopting.

Feature   |   December 21, 2015
21    0

by RK Prasad

Blended learning (also known as hybrid or mixed-mode) combines classroom instruction with online methods. It can help you launch eLearning, it can help you make classroom courses more cost effective, and it can provide many other benefits, including better results. Here are some ideas to get you started.

Feature   |   December 14, 2015
15    0

by Stephen Haskin

What is most important to creation of excellent, engaging video for eLearning? Is it technology? Is it budget? Actually, it’s the style, the story, and the out-of-the-box thinking that go into the video. And to get those elements, you need a muse. Here’s how to find yours.

Feature   |   December 7, 2015
25    1

by Cynthia Gautreau, Nick Leffler

Engaged employees are involved in, enthusiastic about, and committed to their work and workplace, and this makes a bottom-line difference. But most employees today are either not engaged or are actively disengaged. While there is no single easy-to-find solution for disengagement, there are ideas and practical advice for managers in this article.

Feature   |   November 30, 2015
6    0

by J.P. Medved

Gamification and game-based learning are hot topics in the learning and development field. Capterra and TalentLMS recently conducted a study of learning management systems (LMSs) that incorporated gamification features in order to gain a better understanding of the way those features are being used, and whether they are effective. Here is a summary of their findings.

Feature   |   November 23, 2015
22    0

by Cory McMillen

Are we adopting video too quickly? Streaming video is a provocative communication tool and among the most appreciated by students. But we lack key insights about what actually happens once the video is released, and we have filled many of those insight gaps with assumptions. Have we been wrong?

Feature   |   November 16, 2015
13    3

by Bucky Dodd

What does it mean to be an innovative eLearning professional? In an industry where innovation is a popular buzzword and change is the only constant, how can eLearning professionals embrace opportunities to innovate and create sustained value and growth within their organizations? That critical question shapes the future of our profession, and this article provides answers.

Feature   |   November 9, 2015
20    3

by Chad McIntosh

A gamified approach that provides employees with questions in quizzes during the work day motivates them to engage with content on a regular basis. Adapting the question frequency and content according to the employee’s previous success further enhances learning. Many training programs have shown the effectiveness of this method. Here’s how they did it at Bloomingdale’s, a retail setting.

Feature   |   November 2, 2015
17    0