by Bill Brandon
The industrial-age model of instruction is working less and less well as traditional ways of working evolve and as technology facilitates self-determined learning. There are, however, more effective ways to learn that make use of that technology. Here are two powerful concepts that look to the present day and to the future!
As demonstrated in any number of recent Internet memes, the Disney princesses seem to be useful in revealing aspects of our world that might otherwise go unrecognized. This kind of analysis might be useful to shed some light on eLearning problems that we have become blind to. The result is a bit surprising!
by Neil Lasher
The Internet is a lot like the old Wild West in some ways, especially when it comes to thieves eager to get into your valuables. Are you educating your staff how to be more web savvy? Is web security part of your onboarding program? Are mobile devices within your managed defense? Here is a short essay on how not to be part of the low-hanging fruit the thieves are after.
by David James
How about this as a new mission statement for learning and development organizations? “Help people to do what they want to do, better.” Read that sentence carefully—there’s more there than meets the eye. People are already developing themselves professionally, without the involvement of L&D, because they want to do their jobs better. Here are five ways L&D can assist them—and should be doing so.
by Bucky Dodd
The majority of our work in eLearning design is performed in the invisible: discovering what is in the minds of subject matter experts and translating it into solutions. This requires finding a way to make our practices visible. The solution? An idea canvas: a shared language for modeling learning environments. This article explains how to create one and how to use it.
Scenario-based learning and integrated branching strategies may support transfer of higher cognitive learning outcomes associated with problem solving, decision-making skills, or work-based practice. In this article, you will find an example of scenario-based learning applied to training restaurant personnel to deal with a situation with a high emotional component.
eLearning developers, especially novices, should be able to use scenario-based content design, a strategy that gets eLearning outside the “page-turner” box and engages learners more effectively. This article shows you how developers at Boise State University used a rapid eLearning development (RED) tool to create a scenario-based product for computer lab staff.
by Bill Brandon
In more and more professions, employees struggle to keep up with advances in knowledge and practice, and we are not doing enough of the right things to help them in that effort. Essentially, learning is in a race with technology, and it is losing. In order to address the situation, here is a suggestion for reframing what we in L&D do.
Dealing with copyright when adding images or other media to your eLearning is a major concern—or it should be. It doesn’t help that there is much incorrect information floating around on this topic. Here’s an article that may help you to stay out of trouble!
by Carol Leaman
Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!