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by Megan Torrance

Many instructional designers know and use the linear ADDIE approach to development projects. At the same time, many are also aware of agile methods that offer significant flexibility and facilitate changes. Does a designer have to choose one or the other? Not really—and this article explains why.

Feature   |   July 28, 2014
53    8

by Stephen Haskin

The first time they open Adobe After Effects, some people become so frightened that they close it and never come back. If you are one of those people, take heart! Here is a tutorial that will get you started on the road to mastering some of the most powerful video software out there. It can make a huge difference in the quality of video in your eLearning productions!

Feature   |   July 21, 2014
14    4

by Lisa Russell

Words are a pillar of good design, and like any other part of the designer’s job, it takes work to make them effective. But the work need not be drudgery. You have an excellent laborsaving tool at your command, and in this article you will find great suggestions for using it!

Feature   |   July 14, 2014
40    3

by Steven Loomis

We’ve been facing a problem with mobile. We’ve been concentrating on delivery of training rather than support of performance. Here’s a suggestion to stop this cycle by introducing strategies that focus on using performance tools with mobile devices rather than delivering training through mobile devices.

Feature   |   July 7, 2014
13    1

by Bill Brandon

At mLearnCon 2014, The eLearning Guild recognized Guild members and conference attendees who have contributed their knowledge and expertise to the learning profession. Here are the names of the mLearnCon 2014 Guild Master and the winners of the 2014 mLearning DemoFest.

Feature   |   July 2, 2014
6    0

by Stacy Lindenberg

New eLearning implementations and their supporting technologies, from learning management systems and learning record stores to mobile devices, social media, and performance support, introduce change in organizational life. End user and stakeholder resistance to change can defeat even the “perfect” system. Here are five key practices to gain the support needed for success.

Feature   |   June 30, 2014
11    0

by Carol Leaman

Gamification applied to learning is getting a lot of attention from designers, but are there any proven best practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning interactions. The big lesson: Gamification more completely engages learners. But you also need to pay attention to detail.

Feature   |   June 23, 2014
38    15

by Kevin Wilcoxon

In designing interactive learning activities, there are certain basic concepts the designer should keep in mind. In addition, designers must communicate with programmers who will convert their design specifications into useful code. Here are some ideas that will help you (or your designers) deal effectively with both sets of issues.

Feature   |   June 16, 2014
17    0

by Michele Medved

Knowing the right type of questions to ask subject matter experts (SMEs) during instructional design—whether the goals of the questions are strategic, descriptive, performance, or data-driven—will help you create relevant, accurate content more quickly. The pointers in this article will keep you on target during SME interviews!

Feature   |   June 9, 2014
29    0

by William West

Development of learning solutions is complex, and mobile solutions are even more challenging to create. Outsourcing development is often necessary, but can be risky. What should you look for in a prospective development partner as you do your due diligence? Here are seven attributes of highly effective development vendors, along with how to recognize them.

Feature   |   June 2, 2014
10    0