by Anne Derryberry
Anne summarizes her experience in creating an environment and platform for social networking by college-bound 9th-graders. As always, the lessons learned weren’t just for the students, and they apply equally to learners of all ages and circumstances.
by Bill Brandon
Social software provider Mzinga has launched the OmniSocial Summer 2010 release, the latest update to its enterprise-class social software. OmniSocial now provides support for onboarding, communication and collaboration, learning and development, performance and career development, innovation, and recruitment and retention.
by Joe Ganci
Many think of Captivate as a software simulation tool, and it does do this very well, with new features and improvements added over the years. However, Captivate is also a very effective tool for creating soft-skill simulations, quizzes, and other types of e-Learning applications. But wait, there’s more! Read this review to see what they’ve added to make your life easier.
by Tom Hall
SumTotal Systems ToolBook 10.5 adds more authoring support for mobile devices and geolocation, and enhancements for Section 508 compliance. Here is a comprehensive guide to ToolBook, including how to customize interactions and create branching, use the Actions Editor, the Simulation Editor, and the Quiz Summary feature, and deploy ToolBook content to an LMS.
by Mary Arnold
Scores can be a surprisingly good way to help learners enter the Learning 2.0 environment at their own level of expertise. Here are some great pointers that will help you use social networking-type incentives (points) to build participation, and to track and reward individual users’ contributions to group understanding.
by Eric Davidove
Peer-to-peer (informal) learning is a popular topic of discussion today and becoming more so as social media increase their penetration into everyday life. But is it safe to rely on peer-to-peer learning? Isn’t there risk and exposure from unqualified ideas and unauthorized procedures? These issues can be dealt with, using social media itself. This article shows you how to do peer-to-peer safely.
by Marc Rosenberg
As mLearnCon 2010 begins today in San Diego, Marc reflects on the nature of mobile learning and the devices that might support it, and he proposes a new definition of mLearning.
by Brian Miller
Many organizations continue to struggle with fundamental obstacles that prevent them from implementing effective asynchronous e-Learning strategies. Some of these barriers will invariably lead to poor strategies for learning in virtual worlds or on mobile devices. Here's what you can do to improve effectiveness in a tough situation.
by Ara Ohanian
Mobile learning is a valuable addition to organizational learning strategy. Implemented correctly, it provides an excellent means to deliver knowledge rapidly across an enterprise, to ensure that people understand new corporate initiatives, or that new product knowledge is quickly available to those who need it.
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