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by Rick Wilson

September 26, 2011

Continuing the discussion of how to build a strategy for orderly content creation, this exploration of what content is expands on the first three Fundamentals and introduces a content strategy framework.

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by Mary Arnold

September 20, 2011

Communication is a major concern in any human undertaking, and especially in instruction. Understanding what’s important to people, and how they respond to your content, is important to successful instructional design. Here’s a simple model that can help you connect with your audience.

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by News Editor

September 15, 2011

Another mobile platform will be a Flash-free zone. Microsoft announced last night that the Metro browser, the part of Windows 8 optimized for tablets, will not support plug-ins.

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by Judy Unrein

September 12, 2011

Overcoming objections is an important part of making any eLearning initiative successful. However, eLearning’s long history provides plenty of lessons learned that you can use to make the case. Here are some successful tactics you can use to deal with these objections.

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by Terrence Wing

September 8, 2011

Augmented Reality (AR) digitally enhances a workplace by adding computer-generated information and sensory inputs, including teaching and performance support, or by combining real-world stimuli and information with instructional content. This can be done today – the tools exist, and it’s only a matter of designers using their imagination. Here are some ideas and tools to get you started.

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by Rick Wilson

August 29, 2011

Anyone and everyone seems to be creating content for learning, but how well is that content put together? To have a successful “open door” policy on content creation, we need a strategy to ensure orderliness in our messy world of learning. Part one of three parts on how to build that strategy.

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by Joe Ganci

August 23, 2011

One of the things readers ask for most is reviews of authoring and graphics tools, especially of lesser-known tools. Toolkit is our newest monthly column, designed to deliver those reviews. Joe begins by introducing you to Roleplay, a Web-based tool designed to create sophisticated, decision- driven, online scenarios.

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by Mary Arnold

August 16, 2011

In a finding that will probably surprise no one, researchers have concluded that men and women really do interact with software differently. These differences have implications for the design of effective training. Here’s how to design software training that prevents a bias against women without introducing a bias against men.

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by Marc Rosenberg

August 9, 2011

After you have analyzed a performance problem and determined the non-instructional components of the solution, it’s time to begin working on the parts that have to be taught. Here are eight fundamental points of instructional design and delivery that you must incorporate into eLearning in order to get the results you intend.

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by Reuben Tozman

August 1, 2011

The rapid evolution and adoption of mobile computing devices, including but not limited to smartphones, is driving many changes in the way we do business and in the way we learn. The next step is the creation of the Semantic Web, which links learners and content through persistent context, including location. What does this mean for eLearning professionals?

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