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by Chris Daly

May 11, 2009

A Learning Management System essentially delivers the same content to every learner in the same way (with some ability to adjust the learner’s path through the content). This is great, but not all learners are the same. Intelligent Tutoring Systems also deliver content to learners, but in a way that adapts to the individual. Which method is better for your situation? This short column should help

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by Darlene Christopher

October 6, 2008

Effective use of polls during synchronous e-Learning events can increase participant engagement, help facilitator performance, and raise learning levels. This is a quick primer of best polling practices that will pay off the effort you put into designing and using these quick surveys!

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by Shevy Levy, Jim Yupangco

September 29, 2008

The visual pathway is enormously important to human learning, yet much of our attention in instructional design goes to text and sometimes to audio. Visual design is a complex topic, but it relies on a few basic principles. Even without “artistic talent,” you can learn and apply these design principles. Quickly improve the effectiveness of your e-Learning with the ideas in this article.

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by Clark Quinn

June 30, 2008

One of the biggest challenges for those who want to play in the m-Learning arena is simply knowing how to deliver interactivity. We have a plethora of competing devices, operating systems, and screen sizes, and no clear winners. The answer may be simpler than you think, as this column illustrates.

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by Kevin Wilcoxon

May 19, 2008

Effective e-Learning design practices must do more than just package content for delivery. They must result in products that get, and keep, the learner's attention, while also facilitating strengthened processing and memory – learning. Doing this well requires some knowledge of the way the brain works, and this article helps you connect knowledge about brain function to what you already know.

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by Tim Martin

May 12, 2008

Video is the original rapid technology for supporting learning. As video becomes easier to produce, more common on the Web, and more available via high-speed connections, e-Learning designers must become skilled in its use. A visual medium, video has its own vocabulary and syntax, and learners already know how to interpret it. Designers, unfortunately, continue to use design models based on text.

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by Karen Scott

April 14, 2008

Everyone loves stories. In informal learning, stories are one of the main ways that people share experience and transfer expertise. It is well worth a designer’s efforts to incorporate the principles of storytelling into e-Learning. Read this article for an expert's lessons learned in using stories to bring life to e-Learning for sales and customer support staff.

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by Kathleen Iverson

February 25, 2008

Although we frequently speak of interaction and engagement as if they were synonyms, in point of fact it is possible to have interaction without engagement. This is deadly for learning. Engagement is the product of three factors and the links between them. Learn about these factors, and how to use them to improve motivation and performance while ensuring appropriate emotional connection.

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by Bill Brandon

October 15, 2007

Here are three examples of ways in which practitioners are employing virtual worlds in their organizations’ learning strategies. The key realization for all three designers was that in the virtual world we are not bound by traditional ways of doing things. This article will help you find the potential that awaits your online learning efforts.

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by Bill Brandon

October 8, 2007

Simulation and immersive training are topics of great interest in e-Learning today, but many practitioners believe the cost and the effort are too great to permit any but the largest companies to use those methods. Second Life offers a flexible, low-cost environment for building simulations, and it presents few, if any, barriers to entry.

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