by Art Kohn
Much of what we communicate in eLearning and other kinds of teaching relies on the written word. Many instructional designers worry that learners may be poor readers and so try to “write down to their level.” Is this the right approach? Is reading ability even a problem? Or is the problem our approach to writing? Here are some guidelines that may surprise you.
by News Editor
Almost 2,000 Maker Party events will bring tens of thousands of web users worldwide together as part of the Mozilla Webmaker project. This effort is dedicated to teaching web literacy as the educational background needed for success anywhere. The annual Maker Party season kicks off today and runs through September 15. Learn about the Maker Parties and how to participate!
by Nic Laycock
In Puglia (Apulia), a region of Italy with substantial economic challenges, crowd-sourced learning clusters support young companies, many in the technology sector, as they transform the historically rural economy. Leveraging technology and social media, these clusters provide significant business-skills development to new entrepreneurs. Read about this movement here!
by Carol Leaman
Gamification applied to learning is getting a lot of attention from designers, but are there any proven best practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning interactions. The big lesson: Gamification more completely engages learners. But you also need to pay attention to detail.
In his book Seven Attributes of Highly Effective Development Vendors, William West draws on more than two decades of experience working with many of the world’s most admired companies from the perspectives of both employee and external-development partner. West’s attributes can help guide those responsible for hiring vendors … and vendors themselves!
In designing interactive learning activities, there are certain basic concepts the designer should keep in mind. In addition, designers must communicate with programmers who will convert their design specifications into useful code. Here are some ideas that will help you (or your designers) deal effectively with both sets of issues.
by Art Kohn
Researchers have reported that the average attention span of American adults has dropped, possibly to even as little as five minutes. Is this due, as other researchers suggest, to changes in the human brain, brought about by modern technologies such as television and the Internet? Maybe, maybe not. Art opens a discussion of what we know about helping people pay attention.
Whenever one of the top authoring tools offers a significant increase in capability, readers want to know how to use the new capability. The upgrade of Captivate to version 8 is such a case. Here is a basic walkthrough of the responsive features that Adobe has added, to give you a better idea of what is involved in creation of responsive eLearning courseware.