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by Nic Laycock

How do you start a learning revolution in a small nation with few natural resources, surrounded by unstable neighbors? Begin by deciding that the survival of the country depends on better education of the young. Adopt the Internet and technology. Innovate an approach to the flipped classroom. Read this amazing story here.

News   |   January 30, 2014
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by Stephen Haskin

The Consumer Electronics Show 2014 once again featured a lot of devices that eLearning producers can use to enhance and extend their capability. Here is a rundown of the video hardware that will probably be of most interest to our readers.

Tip   |   January 29, 2014
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by Joe Ganci

Instructional designers today must know one or more development tools, but for most people it isn’t possible to be both a great instructional designer and an excellent developer, resulting in more poor examples of eLearning. Joe looks at what we need today.

Review   |   January 28, 2014
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by Kapil Bhasin

Sooner or later, every learning and development or training department will come to a decision point about gamification. There will inevitably be discussions and disagreements about the details! This article provides some best practices in a helpful framework that may be very useful as you begin.

Feature   |   January 27, 2014
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by Carol Leaman

Identifying the effect of transfer of knowledge to the job and on operational and financial results has long been a challenge for training managers who wish to demonstrate to executives the value of training, even though this has always been possible. Here is a look at how retrieval practice, which is grounded in research, supports the needed link.

Feature   |   January 20, 2014
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by Stephen Haskin

Can we really have avant-garde video in eLearning? If by avant-garde you mean innovative, you bet we can … and with good reason—to challenge and to engage learners. Here’s a quick look at making video that is outside the box, yet achieves the goal of supporting learning.

Feature   |   January 13, 2014
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by Julia Wilkowski

There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”

Feature   |   January 6, 2014
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by Jennifer Neibert

As a community of practice, The eLearning Guild is based on the idea that members share with, and learn from, other members. And 2014 is shaping up to be another exciting year! With face-to-face and virtual events, real-world research reports chock-full of practical insights, and thought-provoking content from Learning Solutions Magazine, the Guild truly offers something for everyone.

Feature   |   December 30, 2013
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by Clark Quinn

Performance support is not a new concept, but it is undergoing a renaissance; the appearance of new resources for performance support design is providing help and structure for practitioners who wish to add this important discipline to their repertoire. Gottfredson and Mosher make an excellent contribution in this regard, as you will learn in this review of their new book.

Review   |   December 26, 2013
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by Mayra Villar

Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

Feature   |   December 16, 2013
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