by Anne Derryberry
Just when instructional designers thought they had figured out how to make eLearning that Gen Y would use, here comes Gen Z, the Digital Generation. Think mobile. Think social. Think mashup. And that’s just the beginning. Anne gives you the rundown on what you really need to be planning as your delivery strategy.
by Stephen Haskin
DSLRs are wonderfully capable cameras, but they have their limitations when it comes to shooting video. If you understand the limitations, though, DSLRs can offer benefits for eLearning production. Steve explains how.
by Jane Bozarth
Trainers and instructional designers have professional development needs too! Social media tools can be as powerful for solving your information and skill needs as they are for your learners’ needs. Here is the way to develop your own Personal Learning Network. It’s simple, and it’s free!
by Bill Brandon
The closing day of Learning Solutions 2011 was as full of opportunities to learn as the other two days of the conference. Those who did not have to leave early to catch a flight home were rewarded with an inspiring closing keynote.
by Rick Wilson, Gary Woodill
Adding mobile devices to the channels available for learning does far more than “putting a classroom in every pocket.” The ability to move around and to contextualize learning based on the learner's location breaks the classroom metaphor and opens up new possibilities for learning. Here are some key issues and considerations about engineering intelligent learning content for a mobile world.
by Bill Brandon
The Learning Solutions Conference and Expo 2011 opened today in Orlando, Florida, with a record number of participants in attendance. Here’s a quick look, including photos, at the pre-conference events and the opening morning.
by Marian Abernathy
The eLearning Global Giveback Competition provides the e-Learning community with an opportunity to help change the world. Here’s how you, your organization, and International non- profits in relief, development, conservation, and social justice can participate.
by Anne Derryberry
Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.
by News Editor
Reducing time-to-knowledge is a competitive differentiator in business, and a key result area in government. Read about a new strategic partnership between two companies that will leverage intelligent content technology to enhance the offerings of each.
by Paul Signorelli
The annual Horizon Report provides e-Learning developers and instructional designers with concise analysis and forecasts of the technology that will most affect teaching, learning, and assessment over the next five years. Here’s a summary of what’s in this year’s edition.

