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by Stephen Haskin

If you’re making eLearning productions these days, you’re probably making video. What are you doing to give your video depth and get learners believing they’re in the situation you want them to believe in? The right answer, for many eLearning productions, is to create a sonic environment. Not just narration or a voice track, but a soundtrack. Here are some ideas to get you started.

Feature   |   August 8, 2016
22    3

by David Wood

Today, 34 percent of American workers are already working as freelancers; 60 percent of companies say they plan to hire more freelancers than full-time employees by 2020. These numbers are just as relevant for eLearning professionals as for any other group, raising the question: What are you doing to prepare for this future? Here are some ideas for staying on top of your game!

Spotlight   |   August 3, 2016
10    0

by Pamela Hogle

Content curation is an essential element of any eLearning strategy; it can help cement learning, boost performance, and save employees’ time. Here are seven reasons to make content curation an essential element of your learning strategy.

Spotlight   |   August 3, 2016
12    0

by Pamela Hogle

Whether you see the Internet as information overload or a filter failure, the answer is content curation—separating out gems of useful and relevant content from a vast flood of information. Identifying and sharing this content pays off for eLearners and for all employees.

Spotlight   |   August 2, 2016
5    0

by Jane Bozarth

What is “social learning”? This is a question that evidently stymies a lot of learning and development teams and their managers, but it need not. Some groups figure it out, and some groups fail at it. If you want to know what makes the difference, Jane shows you in her column this month. By the way, have you seen any Pokémon trainers out on the street today?

Column   |   August 2, 2016
27    2

by George Denoon

A motion graphics designer examines how new technologies such as 360-degree video can be applied to digital learning, especially in safety-critical industries.

Feature   |   August 1, 2016
14    0

by Joe Ganci

Have we reached a tipping point in the evolution of eLearning development tools? mLevel is an example of a tool that is pretty close to meeting market demands for easier authoring of microlearning and gamification, for useful analytics, for desktop and mobile delivery, and for engaging features. Read all about it in this review!

Review   |   July 28, 2016
11    0

by Veronica Yan, Morris Davis

Certain “desirably difficult” conditions of learning that more actively and effortfully engage learners lead to better long-term learning. In other words, training that makes learning difficult is more effective. Does that seem shocking to you? Find out here why the common wisdom that says you should make eLearning easy is wrong, and to learn what “desirably difficult” entails.

Feature   |   July 25, 2016
20    2

by Sharon Vipond

Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.

Research   |   July 20, 2016
6    0

by Jeff Batt

Here’s another takeaway from The eLearning Guild’s FocusOn Learning Conference & Expo: What if your digital learning could adapt, adjust, read, and assess the needs of each of your “digital students,” then serve up a personalized course specific to each of them based on their personal learning history? We already have the technology to do this. This article explains what’s needed.

Feature   |   July 18, 2016
31    2