by Carol Leaman
Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!
by News Editor
For the first time, Guild content from multiple areas—Learning Solutions Magazine, Guild Research, and the Conference Archive—are gathered in one publication to create the ultimate resource for learning about games and gamification. Whether you’re just getting started or want a new viewpoint, The Art and Science of Gamification will help change the way you think about this hot topic.
by Bill Brandon
This isn’t a “crystal ball” vision that absolutely predicts what will happen in 2016, but it does point out two disruptive technologies that will definitely affect us in the learning field, and it offers suggestions to help you evaluate technologies you may be thinking about adopting.
In India, the low literacy level in women has a dramatic socio-economic impact. Girls frequently drop out of school, for many reasons. Being economically dependent on their male family members takes away their ability to make or express their choices. eLearning could make a huge difference in this situation, and this article outlines how.
On Monday, November 30, 2015, Adobe announced that Flash Professional CC will be replaced by Adobe Animate CC in early 2016. It’s the same program, only the name is changing. This change has sparked confusion and concerns, but here is some advice about what to do next.
cmi5, the new specification from ADL, is solving many of the persistent problems with SCORM that learners, as well as content developers, have had to contend with. Here’s an update on how Sandstone, the current beta of cmi5, is addressing the issues of pop-up windows, distributed content, and data storage.
by RK Prasad
Blended learning (also known as hybrid or mixed-mode) combines classroom instruction with online methods. It can help you launch eLearning, it can help you make classroom courses more cost effective, and it can provide many other benefits, including better results. Here are some ideas to get you started.
by Bill Brandon
Is dealing with informal learning like trying to catch lightning in a bottle? We know that informal learning is important to performance, but it’s a moving target and we don’t always understand it very well. Here are three articles, a research report, and an Online Forum that may help you to get a handle on workplace learning.