by Bill Brandon
Our colleagues in the IT department began talking about SMAC technologies several years ago, and slowly these have been making their way into instructional design and development. Here are four selections from The eLearning Guild archives for your consideration.
You’re probably making video for your eLearning, but are you making the best use of video? Here are ways to think about video and video production (including tips on equipment and location shooting) that make it practical and give it that big- budget look (on a shoestring)!
The new school year has started in many countries, and that means it is also time for parents to take an interest again in how the massive industry called public education is using learning technology. Here are a dozen questions to ask. Listen carefully to the answers you get, including the non-verbal responses, when you hold educators accountable.
by Bill Brandon
Over the last year, the Experience API (xAPI or Tin Can) has come into its own, with many organizations implementing it as a key part of their eLearning practice. Here are 10 resources, from the archives and from the upcoming DevLearn 2015 Conference, that will help you follow in their footsteps.
by Jane Bozarth
In the four years since Jane’s column “Social Media for Learning” appeared here, the popular use of social media and tools that make it easy to generate and share images has exploded. This month’s column looks at some of the new ways you might extend your own practice through use of these social tools.
With all of the choices available today to support learning, collaboration, and sharing and building knowledge, confusion about the best path for the learning journey can ensue. Here is a guide to making the most effective investments in learning by blending free, user-generated, and paid-for content.
“Engagement” is a word that gets thrown around a lot in articles about learning. But what is it, really, and how does an instructional designer or a development team successfully engage users of eLearning content? Here are some tips from an experienced game designer!
What defines a “woman in tech”? In this growing digital world, that’s a question that needs asking. Given the ways in which tech careers are constantly evolving and changing, the obvious answer that equates “tech” with “STEM” no longer suffices. Here’s an insightful essay on finding a better answer.