by Dan Cote
In today’s global and digital information landscape, training, documentation, and marketing practitioners must create content for wired audiences. Already saturated with digital content, customers want information that informs, educates, and solves their problems at the critical moment of need. Here’s how to view your role through the Learning Lens.
by Marc Rosenberg
Early adopters of eLearning more than 15 years ago – before the mass adoption of the Internet and the Web – were already producing innovative programs that can still serve as models for us today. Great design and production values went a long way to overcome the primitive technology. Marc reviews the most successful example, and what it takes to be that effective.
by Conrad Gottfredson
The critical moment in learning happens when the learner is at the moment of actual performance: when it comes time to apply skills and knowledge on the job. We haven’t done a very good job in the past of actually supporting this moment, but technology now makes it possible to do much more. Here’s how to produce dynamic learners who can learn and apply “on the spot.”
by Mary Arnold
All projects have constraints, and it is important that the project team and the client are on the same page about which one is most important. It can be painful to discover, too late, that the client’s expectations were different from the team’s. This week’s column offers a simple process that will protect you from that pain.
by Marc Rosenberg
You’ve probably heard that every cloud has its silver lining, although it may have been hard to find any silver at all in the current recession. Marc suggests that this set of tough times may actually have been better for eLearning than might at first appear. But don’t wait too long to act on the opportunity.
by Jason Green, Joanne Scouler
The relationship between technology and the ways we learn and work is changing. As designers, we have the opportunity to take advantage of this through informal learning and gain many benefits. Here are some points to consider.
by Brian Giuffrida
Developing or purchasing the right content is critical to an online continuing professional education (CPE) program, but there is more to it. Here are some tips that will help you build a great program.
by Rick Wilson, Gary Woodill
Adding mobile devices to the channels available for learning does far more than “putting a classroom in every pocket.” The ability to move around and to contextualize learning based on the learner's location breaks the classroom metaphor and opens up new possibilities for learning. Here are some key issues and considerations about engineering intelligent learning content for a mobile world.
by Anne Derryberry
Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.
by News Editor
Reducing time-to-knowledge is a competitive differentiator in business, and a key result area in government. Read about a new strategic partnership between two companies that will leverage intelligent content technology to enhance the offerings of each.

