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by Bill Brandon

January 28, 2008

As we began 2008, the Editor looked ahead to see whether there were forces at work that would affect how we produce and deliver e Learning. Here are the nine trends he thought would significantly affect e-Learning in 2008.

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by Bill Brandon

November 19, 2007

DevLearn 2007 was one for the record books, with more attendees, a significantly larger Expo, more presenters, and more in-depth coverage of what our colleagues are doing. We present the highlights of the conference for your enjoyment.

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by Bill Brandon

October 15, 2007

Here are three examples of ways in which practitioners are employing virtual worlds in their organizations’ learning strategies. The key realization for all three designers was that in the virtual world we are not bound by traditional ways of doing things. This article will help you find the potential that awaits your online learning efforts.

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by Bill Brandon

October 8, 2007

Simulation and immersive training are topics of great interest in e-Learning today, but many practitioners believe the cost and the effort are too great to permit any but the largest companies to use those methods. Second Life offers a flexible, low-cost environment for building simulations, and it presents few, if any, barriers to entry.

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by Greg Kearsley

June 25, 2007

One of the traditional activities of labor unions has always been the professional education and skills development of their members. Unions face the same problems in training delivery as corporations, and e-Learning offers the same advantages to both. Unions elsewhere may be ahead in adopting e-Learning technology, but their counterparts in North America are offering some innovative solutions.

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by Bill Brandon

April 23, 2007

Almost 1,000 people participated in the Guild’s 2007 Annual Gathering held in Boston April 10 to 13 — over 30% growth in attendance from last year! Participants benefited from more than 100 content-rich sessions and lots of opportunity to network with their e-Learning peers. Here's a summary of the event!

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by Anita Rosen

October 9, 2006

Once the technology pundits began talking about Web 2.0, it was only a matter of time before e-Learning picked up the same numerical version prefix. But what’s all the excitement about? In a word, plenty. In this article, you will learn about the trends and technologies that are changing the way you will create e-Learning!

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by Clive Shepherd

June 26, 2006

Many e-Learning designers have come to think of blended learning as a strategy only for situations in which some of the skills or the practice require a physical classroom or in-person facilitation. But with the advent of computer support for informal learning, blending is coming to imply a much broader range of possibilities. Here's how to identify and deal with the challenges.

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by Carlos Oliveira, Gary Woodill

May 15, 2006

We often see or hear predictions from experts and analysts about the direction e-Learning is headed. In fact, there is no single direction in which e-Learning developments are moving. Instead, e-Learning is evolving along a number of fronts, using a variety of models and technologies. The result looks more and more like a world of distributed multi-channel learning.

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by Gina Orefice

January 10, 2005

Blended learning may be the next focus of process re-engineering to affect all e-Learning professionals and require development of entirely new design and management skills. Without much research to support optimum blended learning creation, it is important to do what we can to minimize the risks and maximize success. In this pioneering article, read how Canon USA, Inc. is leading the way.

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