by Stephen Haskin
DSLRs are wonderfully capable cameras, but they have their limitations when it comes to shooting video. If you understand the limitations, though, DSLRs can offer benefits for eLearning production. Steve explains how.
by Jason Green, Joanne Scouler
The relationship between technology and the ways we learn and work is changing. As designers, we have the opportunity to take advantage of this through informal learning and gain many benefits. Here are some points to consider.
by Judy Unrein
Does your choice of authoring software forever determine the quality of the e-Learning you create? Must rapid tools produce only cookie-cutter content? What makes the real difference in quality? The answer is — you, the designer. Here is the way to change your design habits.
by Rick Wilson, Gary Woodill
Adding mobile devices to the channels available for learning does far more than “putting a classroom in every pocket.” The ability to move around and to contextualize learning based on the learner's location breaks the classroom metaphor and opens up new possibilities for learning. Here are some key issues and considerations about engineering intelligent learning content for a mobile world.
by Bill Brandon
The Learning Solutions Conference and Expo 2011 opened today in Orlando, Florida, with a record number of participants in attendance. Here’s a quick look, including photos, at the pre-conference events and the opening morning.
by Kim Perego
Making the move from teaching in a physical classroom to teaching in a virtual environment can be stressful because of the differences in practice that these venues require. Here are some essential adjustments to make to your delivery that will help you succeed in the virtual classroom!
by Paul Signorelli
You already know about e-Learning and mLearning. You have read here about t-Learning (learning via Twitter). Now there’s s-Learning — learning via Skype. Here’s how to use this free service to deliver just-in-time learning.
by Patti Shank
Infographics are visuals specifically created to represent, instruct, or to disseminate information in a visual format. These visuals have many potential uses, but many instructional designers overlook the format and we seldom see them in e-Learning. Here’s how to create and use visualizations effectively.
by Ben Betts
Alternate Reality Games (ARGs) create a fictional scenario in which learners interact with people and information to play out a story in the form of a game. Imagine a role-play on steroids, where the participants don’t have to pretend to be anyone else, because it’s the world around them that changes. Enjoy this case study!

