by Mary Arnold
Real-world meetings and classrooms require ground rules and good classroom management or facilitation skills. The Web 2.0 learning environment also needs to provide guidance and facilitation for learners, and this is part of the instructional designer’s job. Here are three questions that can help you stay on course as you work to establish a collaborative learning environment.
by Joe Ganci
Case-based scenarios provide the e-Learning designer and developer with far more instructional power than the boring linear lessons that are all too common in e-Learning. But you can’t create these with PowerPoint, and many designers don’t have the skills to create them in ActionScript or Flash. Here’s a review of SmartBuilder, a tool more powerful than PowerPoint and easier to use than Flash.
by Tanya Seidel
Smartphones provide a great means for delivering e-Learning, especially just-in-time training. But, to ensure the content is usable, e-Learning authors must design and create the content with the device in mind.
by Marc Rosenberg
The iPad has done an admirable job of capturing the imaginations of many of us (not to mention the cash of a million buyers – so far). But is it a game changer for learning?
by Stephen Haskin
Last week, Steve exposed five common myths about e-Learning. This week, he offers five more, beginning with the most pervasive myth of all.
by Robert Gadd
Many organizations are considering mobile learning, and most are being cautious in their implementation. A wise approach is to conduct a pilot program to test the waters and to identify issues that may affect success in the particular organization or market. Here are five points to consider that will help you better plan, deploy, and evaluate the results of your first mobile pilot.
by Jane Bozarth
Some of the most frequently asked questions among instructional designers are the ones dealing with text, images, and narration and how best to use them together. There are many examples of combinations that do not work, but not so many explanations of the principles behind making the right choices. Here is a simple explanation of three of the most important principles.
by Stephen Haskin
Video has been called the original rapid e-Learning method, and there is no doubt that it is now an important medium in our work. However, there is also a great deal of misinformation and misunderstanding about video, spread in conferences, online forums, and over coffee. This two-part series examines ten of the most common of these myths.
by Jeff Batt
Interactive games add motivation and interest to e-Learning! This tip shows you how to put together a “Jeopardy” type game using Rapid Intake.
by Clark Quinn
Advances in technology have provided new capabilities for learning, while spaced practice, social learning, meta-learning, and distributed cognition have given us alternative ways to support learning. The combination allows us to envision and deliver a richer learning experience that leads to persistent change in abilities – and persistent change in ability to do is our actual goal.
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