There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”
Most people learn about their jobs informally, from colleagues and mentors, and by observing (or asking) more experienced employees. Learn here about two key types of informal learning, and how a central knowledge hub can encourage unofficial, unscheduled, and impromptu learning, while making it available to the entire organization—without killing it by making it formal.
by Jane Bozarth
Video plays a big part in classroom instruction; instructors lead learners through discussion and processing of the content. But video in eLearning is most often passive: no discussion or processing. By setting the stage, encouraging comments, asking for reaction, and giving the camera to the learner, you can turn video back into an engaging, socially facilitated activity. Here’s how!
by News Editor
Cognitive Advisors announced today that it is launching the TREK Learning Experience Manager at DevLearn 2013. TREK, a brand-new class of software built from the ground up on the Experience API (Tin Can), goes beyond the LMS to harness the power of informal and experiential learning.
by News Editor
Gathering content for learning courses is often time consuming and costly. Video studios and armies of people have to be coordinated to get a few minutes of useable content that can be deployed for training courses. With Litmos Crowd, organizations will be able to harness the crowd in their companies and allow anyone with a camera and PowerPoint to create rich content.
by Mayra Villar
Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of finding and exchanging context-relevant information. We need to start thinking beyond the traditional courses and educational environments. How can designers leverage social interactions and uniquely mobile experiences to better support learning? Here are some ideas from around the world.
by Eran Gal, Irad Eichler
A software company applied a social online peer-to-peer recognition game as part of its new values- implementation campaign. This case study demonstrates the opportunity that social gaming offers for the learning profession, as well as “lessons learned” and some conclusions for future applications.
by News Editor
Industry leaders and educational experts with WCET, Mozilla, Blackboard, and Sage Road Solutions will explore the use of badges as powerful new tools to openly represent flexible portable learning and skill and competency achievements. The free MOOC will run September 9 to October 14, 2013. Read this press release for details and registration information.
by Patti Shank
For members of The eLearning Guild, social learning seems to be close to the tipping point in importance. Here are some insights from Guild Research about the level of importance, the future role of the LMS as it relates to informal and social learning, and the ways in which the Experience API (Tin Can) will be changing that role.