Many designers think about mobile learning content in a similar way to eLearning content. They neglect to consider the mobile usage contexts, and so the projects meet with marginal success or they fail. The key to successful mLearning is in understanding context. Here are some sample use cases and user stories, with suggestions for your next development project.
by Jane Bozarth
For several years, Jane has been intrigued by the possibilities that doing better at showing our work could have for organizations, for each other, and for our own professional development. In this column on the practice of showing others what you are doing, she gives you concrete examples and compelling reasons for working out loud.
by News Editor
Designers and developers aren’t necessarily multimedia experts, but often companies expect them to be. This new eBook will help you in areas from selecting camcorders to editing audio. If multimedia isn’t one of your strengths, download 72 Tips for Using Media to Engage and Teach from The eLearning Guild today!
Take advantage of endorphins by adding games to your online courses! When designed correctly, games and gamification are very successful in engaging people and motivating them to change behaviors. Here are four tips to get those endorphins flowing in your learners’ brains.
One of the routine tasks that instructional designers must perform is converting or repurposing content. This can be time-consuming, confusing, and sometimes frustrating. However, there is a simple way to lay out the work required—using a template. This tip just may reduce your stress!
by Joe Ganci
This is the second of two mini-review articles Joe has done this spring, responding to your requests for information about tools you may never have seen reviewed. But being unknown doesn’t mean these tools don’t have strengths and unique characters! Enjoy the grand tour!
Given the task of creating eLearning that teaches “soft skills”—sales, coaching, and leadership are examples–it’s tempting to try to pack as much information as possible into a module. There’s a better, research-supported way to approach this kind of design challenge and shrink workplace learning to a manageable size. Read about it here.
by Art Kohn
It is a painful fact that employees quickly forget most of what they learn in training. The forgetting curve quickly erodes the benefit of the instruction—that is, unless you know the secret of the “booster”! Here is a simple way, proven through research, to improve memory and behavior change following instruction.
Global expansion presents an exciting new challenge for professionals with a role in developing training and eLearning materials for an increasingly multicultural workforce. But just how do you plan for globalization? Here’s a four-step process to help you make a great first impression with users around the world, roll out multiple programs quickly—and stay on track with your budget.