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by Josh Little

March 4, 2010

Traditional approaches to training are facing disruption. Disruptive innovation, in the form of social software, is sparking new philosophies about formal and informal use of collaboration to support learning. This is the first of two columns about this, and how you can adapt your approach to instruction to take advantage of these developments.

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by Anne Derryberry

February 23, 2010

Can a learning technologist find a way to harness social learning technology in a way that will offer supportive solutions for ninth-graders and their teacher? In August, 2009, Anne challenged readers to join her in volunteering for their local school. Walking her talk in this and the following several columns, she will share her experiences in doing just that.

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by Jeremy Vest

February 17, 2010

Google’s entry into social networking, Buzz, created quite a bit of buzz last week after its launch. While the service is not necessarily in its final form yet, and certainly not everyone who has tried it likes it, it certainly is not too early to start looking at Buzz as a potential learning environment.

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by Anne Derryberry

December 28, 2009

The first decade of the 21st Century had its high points and its low moments, all of which affect what we will be doing in the second decade. Anne looks at some of the most significant developments.

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by Larissa Biggers

December 13, 2009

Most Learning Management Systems (LMSs) are intended to support traditional (instructor-led) teaching models. Sakai, however, is a Collaborative Learning Environment. It is intended to support group work, and offers unique features for researchers, faculty, and learners. Learn about Sakai in this brief but informative article.

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by Brandon Carson, Dolly Joseph, Enzo Silva

November 4, 2009

Alternate Reality Games (ARGs) facilitate e-Learning while maintaining motivation. They are excellent tools to encourage collective intelligence, collaborative play, and distributed storytelling in an educational environment. ARGs also help to increase communication, and raise awareness about products and causes. Read this case study, assemble your design team, and create a successful game!

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by Bill Brandon

November 2, 2009

Google Wave has generated much discussion among educators and trainers in the last five months, as the potential of this communication platform has begun to be known. Learn what the status of Wave is, where its current strengths and weaknesses are, and how it may be useful in the design, development, delivery, and management of e-Learning.

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by Algis Leveckis

October 19, 2009

It’s not possible to introduce social networks for e-Learning without considering their effect on an organization’s total business process. Social networks are a disruptive process, and managers of e-Learning initiatives would do well to keep this in mind. Implement wisely, and in collaboration with the executive team. This article explores the dimensions of the task!

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by Paul Signorelli

October 12, 2009

Many e-Learning practitioners are looking for examples of ways in which instructional designers are using social media. There are already a number of innovative applications that are publicly available. This week’s author shows you a selection of the best uses to date of social networking, along with new tools, lessons learned, and research on what’s next.

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by David Wilkins

October 5, 2009

A frequent question on Twitter and LinkedIn is, “Do social media have a place in learning?” Many trainers think the answer is, “No.” Read this article to learn why that’s the wrong answer, and how to implement social learning in your e-Learning designs!

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