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by Don Bair, Mike Dickinson

April 28, 2011

Text-to-speech (TTS) software has been available for many years, as a substitute for human narrators. Until recently, however, instructional designers and learners alike tended to reject TTS because of the “mechanical” quality of the resulting narration. Has anything changed? Here’s a look at one small department’s study of today’s TTS.

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by Marc Rosenberg

April 12, 2011

You’ve probably heard that every cloud has its silver lining, although it may have been hard to find any silver at all in the current recession. Marc suggests that this set of tough times may actually have been better for eLearning than might at first appear. But don’t wait too long to act on the opportunity.

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by Jason Green, Joanne Scouler

April 11, 2011

The relationship between technology and the ways we learn and work is changing. As designers, we have the opportunity to take advantage of this through informal learning and gain many benefits. Here are some points to consider.

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by Terrence Wing

April 7, 2011

As a designer, you want to “get to Yes” when it comes to project approval, but often “No” pops up in its place. Often the reason is budget. Would you like to know what to do about this? Read this column!

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by Brian Giuffrida

March 29, 2011

Developing or purchasing the right content is critical to an online continuing professional education (CPE) program, but there is more to it. Here are some tips that will help you build a great program.

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by Rick Wilson, Gary Woodill

March 24, 2011

Adding mobile devices to the channels available for learning does far more than “putting a classroom in every pocket.” The ability to move around and to contextualize learning based on the learner's location breaks the classroom metaphor and opens up new possibilities for learning. Here are some key issues and considerations about engineering intelligent learning content for a mobile world.

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by Anne Derryberry

March 22, 2011

Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.

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by News Editor

March 17, 2011

Reducing time-to-knowledge is a competitive differentiator in business, and a key result area in government. Read about a new strategic partnership between two companies that will leverage intelligent content technology to enhance the offerings of each.

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by Kim Perego

March 14, 2011

Making the move from teaching in a physical classroom to teaching in a virtual environment can be stressful because of the differences in practice that these venues require. Here are some essential adjustments to make to your delivery that will help you succeed in the virtual classroom!

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by Patti Shank

March 10, 2011

Is clip art always a terrible thing to use in e-Learning? Not if you use it the right way. It all depends on selection, style, placement, and scale. Here are pointers on each of these factors.

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