New eLearning implementations and their supporting technologies, from learning management systems and learning record stores to mobile devices, social media, and performance support, introduce change in organizational life. End user and stakeholder resistance to change can defeat even the “perfect” system. Here are five key practices to gain the support needed for success.
by Carol Leaman
Gamification applied to learning is getting a lot of attention from designers, but are there any proven best practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning interactions. The big lesson: Gamification more completely engages learners. But you also need to pay attention to detail.
In designing interactive learning activities, there are certain basic concepts the designer should keep in mind. In addition, designers must communicate with programmers who will convert their design specifications into useful code. Here are some ideas that will help you (or your designers) deal effectively with both sets of issues.
Knowing the right type of questions to ask subject matter experts (SMEs) during instructional design—whether the goals of the questions are strategic, descriptive, performance, or data-driven—will help you create relevant, accurate content more quickly. The pointers in this article will keep you on target during SME interviews!
by William West
Development of learning solutions is complex, and mobile solutions are even more challenging to create. Outsourcing development is often necessary, but can be risky. What should you look for in a prospective development partner as you do your due diligence? Here are seven attributes of highly effective development vendors, along with how to recognize them.
by Mayra Villar
Developers often have no way to know about the environment where users will display their content. “How can I optimize my content for the various devices that access it?” has been difficult to answer. In this article, Mayra Villar explores features of Adobe Edge Animate that allow for flexibility, portability, and continuity of content regardless of the information-access environment.
Many designers think about mobile learning content in a similar way to eLearning content. They neglect to consider the mobile usage contexts, and so the projects meet with marginal success or they fail. The key to successful mLearning is in understanding context. Here are some sample use cases and user stories, with suggestions for your next development project.
Is your organization thriving … or are you merely surviving? And for those times when mobile learning is the perfect complement to your existing strategies, how can you take full advantage of its possibilities? This article takes a high-level look at the impact of mobile, data trends, and an organization’s learning culture to give today’s executives plenty of food for thought.
What does it take to make an award-winning serious game? Technology and skills are important, but team dynamics make the essential difference. Andrew Hughes and his team at Designing Digitally share their lessons learned in this guide to team and process.
Agile project management is an approach for managing a creative project process, where team members accept and expect change throughout the life of the project. Here are the hallmarks of the agile process, and a way to begin learning how (and why) to put this effective, fluid approach to work for your eLearning development projects.