by Mayra Villar
Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.
If learning is so important to organizational success, why do so many training departments (including those who invest heavily in eLearning initiatives) struggle to get the funding they need? Mature learning organizations get the funding that others do not. Here are the critical success factors, and some key guidelines for developing a mature learning operation.
It’s great that online instruction scales to global availability, but if it doesn’t engage learners and encourage them to think critically, what’s the point? Here are five ideas for building content that takes advantage of the Internet, uses creativity to get engagement, and does what is right for the learners.
by Jason Haag
Augmented reality (AR) provides a view of the real world, with enhancement from computer- generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.
by Bill Brandon
Interoperability is a major concern as platforms and technologies for learning proliferate. SCORM and the xAPI, LMSs, and LRSs came about because of attention from government and corporate organizations. But what about the education field? The IMS Global Learning Consortium provides guidance and support for learning technology in organizations worldwide.
Managers, executives, and other clients often come to the training department with the solution to a perceived problem already in mind. They often have a laundry list that they believe the course should or must address. How can you direct the conversation to performance and not knowledge? Here’s a simple tool to turn things around: the Do—Know—Access triangle.
With so many new training technologies and trends appearing one after the other, we face a major challenge: ensuring a smooth, simple training environment for all our learners. Here’s a look at how to create a seamless learning environment. Check the parts that your training strategy covers and the parts that you can optimize or add.
Studies have shown that interactive video increases attention, engagement, recall, satisfaction, and time spent watching a video. Most interactive video has a marketing aim, but some pioneers are beginning to use it for learning. This article explains the concepts, gives an overview of the techniques, and provides some ideas for getting started.
by Donna Wells
Recent news about facial recognition and tracking technology, and its potential use in adaptive eLearning, has intrigued some people and alarmed others. What exactly does this technology offer instructional designers, what are the benefits for learners, and what are the privacy concerns? This capability will begin showing up soon in authoring tools. Here is an overview from an early adopter.