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by Carol Leaman

Identifying the effect of transfer of knowledge to the job and on operational and financial results has long been a challenge for training managers who wish to demonstrate to executives the value of training, even though this has always been possible. Here is a look at how retrieval practice, which is grounded in research, supports the needed link.

Feature   |   January 20, 2014
53    6

by Stephen Haskin

Can we really have avant-garde video in eLearning? If by avant-garde you mean innovative, you bet we can … and with good reason—to challenge and to engage learners. Here’s a quick look at making video that is outside the box, yet achieves the goal of supporting learning.

Feature   |   January 13, 2014
16    0

by Julia Wilkowski

There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”

Feature   |   January 6, 2014
89    0

by Jennifer Neibert

As a community of practice, The eLearning Guild is based on the idea that members share with, and learn from, other members. And 2014 is shaping up to be another exciting year! With face-to-face and virtual events, real-world research reports chock-full of practical insights, and thought-provoking content from Learning Solutions Magazine, the Guild truly offers something for everyone.

Feature   |   December 30, 2013
3    0

by Bill Brandon

Where are we, as eLearning practitioners, headed in 2014? Will our track be “the usual”? Or will it be “moving beyond business as usual”? We have more options than ever. Here are some thoughts on how to use them in the coming year.

Feature   |   December 23, 2013
16    0

by Mayra Villar

Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

Feature   |   December 16, 2013
16    0

by John Sadowski

If learning is so important to organizational success, why do so many training departments (including those who invest heavily in eLearning initiatives) struggle to get the funding they need? Mature learning organizations get the funding that others do not. Here are the critical success factors, and some key guidelines for developing a mature learning operation.

Feature   |   December 9, 2013
15    0

by Chris Jennings

It’s great that online instruction scales to global availability, but if it doesn’t engage learners and encourage them to think critically, what’s the point? Here are five ideas for building content that takes advantage of the Internet, uses creativity to get engagement, and does what is right for the learners.

Feature   |   December 2, 2013
33    5

by Jason Haag

Augmented reality (AR) provides a view of the real world, with enhancement from computer- generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.

Feature   |   November 25, 2013
26    5

by Bill Brandon

Interoperability is a major concern as platforms and technologies for learning proliferate. SCORM and the xAPI, LMSs, and LRSs came about because of attention from government and corporate organizations. But what about the education field? The IMS Global Learning Consortium provides guidance and support for learning technology in organizations worldwide.

Feature   |   November 18, 2013
14    1