Take advantage of endorphins by adding games to your online courses! When designed correctly, games and gamification are very successful in engaging people and motivating them to change behaviors. Here are four tips to get those endorphins flowing in your learners’ brains.
One of the routine tasks that instructional designers must perform is converting or repurposing content. This can be time-consuming, confusing, and sometimes frustrating. However, there is a simple way to lay out the work required—using a template. This tip just may reduce your stress!
by Joe Ganci
This is the second of two mini-review articles Joe has done this spring, responding to your requests for information about tools you may never have seen reviewed. But being unknown doesn’t mean these tools don’t have strengths and unique characters! Enjoy the grand tour!
Given the task of creating eLearning that teaches “soft skills”—sales, coaching, and leadership are examples–it’s tempting to try to pack as much information as possible into a module. There’s a better, research-supported way to approach this kind of design challenge and shrink workplace learning to a manageable size. Read about it here.
by Art Kohn
It is a painful fact that employees quickly forget most of what they learn in training. The forgetting curve quickly erodes the benefit of the instruction—that is, unless you know the secret of the “booster”! Here is a simple way, proven through research, to improve memory and behavior change following instruction.
Global expansion presents an exciting new challenge for professionals with a role in developing training and eLearning materials for an increasingly multicultural workforce. But just how do you plan for globalization? Here’s a four-step process to help you make a great first impression with users around the world, roll out multiple programs quickly—and stay on track with your budget.
In organizations facing difficult times, training is often the third thing that’s cut, right after travel and free coffee. It’s obvious to most of us that investment in quality training is a good bet. So why can’t we sell it? Here are three key “failures” to avoid.
by News Editor
Raptivity, the award-winning interactivity building tool from Harbinger Knowledge Products, announces the launch of Raptivity Linker, an innovative solution for creating “learning arcs.” This new software holds a promise to go beyond learning interactions and allow users to create truly interactive learning experiences.
As with a physical classroom, an effective virtual classroom event is driven by the instructor’s performance. However, the practices and skill set for an effective online delivery are particular to that environment. Here are the four key practices and standards that will make the biggest difference in how effective you are as an online facilitator!