How can an instructional designer (ID) leverage social interaction online to engage learners, increase exchange and dialogue, and get better results, without losing the purposeful focus provided by an instructor or traditional course content and structure? Here is an approach that you can adapt to your requirements.
by Bill Brandon
Volume 2 of Patti Shank's The Online Idea Book is now available. Continuing with the approach she used in Volume 1 four years ago, Patti has updated the book with over 80 new ideas from practitioners in the field, covering new approaches to online learning, such as the use of social media, new tools, and other innovations such as Pecha Kucha.
by News Editor
edCetra Training has released an infographic summarizing the state of private cloud computing today, its benefits, and its future directions. In addition, on September 7, edCetra is launching a TweetChat (#clouduc8), a monthly discussion about learning in the cloud.
by Bill Brandon
Technology extends what we can do at work, at play, and in our careers. It also reorganizes relationships and culture. Designers who think effective use of mobile technology is just a matter of fitting learning content onto smaller screens, or who approach social media as just another learning delivery channel, may be missing the bigger picture. Here are some ideas to consider.
Google+ has generated a great deal of interest in the past month, even though it is not officially “public.” Early adopters are busy figuring out how to use its social features in eLearning, as a Personal Learning Environment (PLE), and elsewhere. There are many comparisons to Facebook’s user interface and functionality (for good reason). Here are some first impressions!
Massive Open Online Courses (MOOCs) are a relatively new format for learning. These are online gatherings of people willing to jointly exchange information and collaboratively enhance their knowledge about a topic of common interest. Learn here about MOOCs, how they work, and how to take part in the “Mother of all MOOCs”!
The card game A Game of Phones made its debut at The eLearning Guild’s mLearnCon in June. While you might wonder what a card game has to do with mobile learning, the experience of the players showed the value of combining social interaction with a game around the context of using mobile technology. Blended for sure! Here’s the impressions of one who played and won.
by Mary Arnold
Training professionals are quick to see the potential value in social learning and collaboration environments. However, their organizations often need additional reasons to invest in a social learning environment. The good news is, the reasons are substantial! Here are some persuasive arguments you can use.
by Ben Betts
The oft-quoted “70-20-10” model posits that the majority of learning happens from on the job experience, as opposed to learning from peers or in a formal learning environment. Are we paying attention to the wrong part of the model? Read this review of 70-20-10.