The final three steps in Conrad Gottfredson’s AGILE instructional design methodology (iterate and implement, leverage, and evaluate) provide context and prioritization for creating workable learning solutions; for integrating technology, people, and research in our performance-support efforts; and for designing the ways we measure the business impact of what we do.
by Jane Bozarth
The rise of social media and the accompanying interest in social learning is generating a lot of talk about community building. Many people voice similar concerns in these conversations, and at the same time there are many things that never come up as topics for discussion. Here are some suggestions for keeping the never-heard items from killing a community.
Few would dispute the convenience, low cost, and high efficiency of eLearning. However, dozens of ROI studies show the results, in terms of transfer to the job and impact on business results, are usually less than facilitator-led versions. It does not have to be this way. Here is an analysis of the reasons, and some recommendations that will make a difference in your real-world results.
by News Editor
Big data will drive next-generation learning and integrated development for improved user engagement and learning outcomes. Skillsoft and IBM are collaborating to develop new methods of creating and assessing optimal learning experiences at an individual level. Here is a quick look at what is driving these developments.
by Janet Clarey
A degree in instructional design provides the skills to create effective instruction and to manage projects. It covers tools and technologies, theories and models. But nearly all programs leave a gap in the graduate’s skill set: the real-world business side of the profession. The Guild Academy has a way to fill that void with the essentials that will support your success!
by Nic Laycock
How do you start a learning revolution in a small nation with few natural resources, surrounded by unstable neighbors? Begin by deciding that the survival of the country depends on better education of the young. Adopt the Internet and technology. Innovate an approach to the flipped classroom. Read this amazing story here.
by Joe Ganci
Instructional designers today must know one or more development tools, but for most people it isn’t possible to be both a great instructional designer and an excellent developer, resulting in more poor examples of eLearning. Joe looks at what we need today.
by Kapil Bhasin
Sooner or later, every learning and development or training department will come to a decision point about gamification. There will inevitably be discussions and disagreements about the details! This article provides some best practices in a helpful framework that may be very useful as you begin.
by Carol Leaman
Identifying the effect of transfer of knowledge to the job and on operational and financial results has long been a challenge for training managers who wish to demonstrate to executives the value of training, even though this has always been possible. Here is a look at how retrieval practice, which is grounded in research, supports the needed link.