Even when the eLearning is well-designed, after completing it employees will need support at the moment they are actually trying to use what they learned. However, there may be no manager or coach or peer expert available in that moment to help them. Performance support, especially delivered on a mobile device, may be the ideal solution for this problem. Read about it here!
by Art Kohn
Neuroscience has learned a lot about the way that the brain processes visual information. This article provides insights into the two distinct visual systems that operate concurrently and independently. Understanding these systems and how they work will provide instructional designers with important information bearing on ways to increase comprehension, retention, and transfer.
by Art Kohn
Much of what we communicate in eLearning and other kinds of teaching relies on the written word. Many instructional designers worry that learners may be poor readers and so try to “write down to their level.” Is this the right approach? Is reading ability even a problem? Or is the problem our approach to writing? Here are some guidelines that may surprise you.
by News Editor
Almost 2,000 Maker Party events will bring tens of thousands of web users worldwide together as part of the Mozilla Webmaker project. This effort is dedicated to teaching web literacy as the educational background needed for success anywhere. The annual Maker Party season kicks off today and runs through September 15. Learn about the Maker Parties and how to participate!
by Nic Laycock
In Puglia (Apulia), a region of Italy with substantial economic challenges, crowd-sourced learning clusters support young companies, many in the technology sector, as they transform the historically rural economy. Leveraging technology and social media, these clusters provide significant business-skills development to new entrepreneurs. Read about this movement here!
by Carol Leaman
Gamification applied to learning is getting a lot of attention from designers, but are there any proven best practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning interactions. The big lesson: Gamification more completely engages learners. But you also need to pay attention to detail.
In his book Seven Attributes of Highly Effective Development Vendors, William West draws on more than two decades of experience working with many of the world’s most admired companies from the perspectives of both employee and external-development partner. West’s attributes can help guide those responsible for hiring vendors … and vendors themselves!