by Mayra Villar
Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.
by News Editor
The ROI Institute and Qualcomm have announced a special ROI Certification focusing on learning through technology. The five-day training curriculum will help creators of eLearning, mLearning, and blended learning show the value of their programs. Read about it here!
How can an instructional designer deal with the mass of content available online today? There’s too much information pouring in on us every day to remember it when we are searching for examples, and there’s no practical way to keep a mental catalog of all those details. Content curation is the answer, and here are some tips on the subject, tailored to your needs as an ID!
by Jason Haag
Augmented reality (AR) provides a view of the real world, with enhancement from computer- generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.
by Nic Laycock
The massive online open course, or MOOC, is a somewhat controversial development in tertiary education. At a recent conference in Athens, it was a hot topic among delegates discussing the impact of the global economic crisis on national education systems. Nic Laycock was there, and has this report on a recently launched MOOC portal.
The first two steps of AGILE instructional design (align and get set) identify and validate business performance needs and define requirements for learning and performance interventions. And with two systematic approaches (rapid task analysis and critical skills analysis), you can scope performance and rate the impact of failure to ensure your solutions best meet your learners’ needs.
Many organizations have a concentration of jobs requiring a broad base of connections to people and information; the people in these jobs probably used traditional learning to help them attain key roles. An overlooked key to their success and growth is a type of learning in which they may not have even known they were engaged. Here’s how Domino’s Pizza put PKM into practice.
Studies have shown that interactive video increases attention, engagement, recall, satisfaction, and time spent watching a video. Most interactive video has a marketing aim, but some pioneers are beginning to use it for learning. This article explains the concepts, gives an overview of the techniques, and provides some ideas for getting started.