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by Robert Gadd

July 21, 2008

Sales training organization Sales Quenchers decided to deliver its just-in-time reference and teaching materials via the one device that every sales person has mastered: the mobile phone. This week, learn about the benefits for the company and its customers, how Sales Quenchers selected a platform, and the measurable results and outcomes, including costs and implementation time.

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by Clark Quinn

June 30, 2008

One of the biggest challenges for those who want to play in the m-Learning arena is simply knowing how to deliver interactivity. We have a plethora of competing devices, operating systems, and screen sizes, and no clear winners. The answer may be simpler than you think, as this column illustrates.

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by Caroline Bennett

June 2, 2008

Producing demonstration-based e-Learning for a new software application, while under extreme time pressure is a daunting task for anyone. Here are time-tested and practice-proven tips that will make you and your team heroes.

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by Tim Martin

May 12, 2008

Video is the original rapid technology for supporting learning. As video becomes easier to produce, more common on the Web, and more available via high-speed connections, e-Learning designers must become skilled in its use. A visual medium, video has its own vocabulary and syntax, and learners already know how to interpret it. Designers, unfortunately, continue to use design models based on text.

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by Cyrelle Gerson

April 21, 2008

Identifying an e-Learning strategy that matches an appropriate delivery method to the learners can be a very large challenge. Not only does the strategy have to take hardware, infrastructure, and operating systems into account, it must also consider the goals of the learners, the size of the learner group, and their availability.

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by Dave Burta

April 7, 2008

An important challenge for e-Learning is "stickiness," or getting users to willingly return. YouTube is a service that seems to have solved this problem, along with a few other sites. Here is a precise summary of the factors in their success, and ways to make your e-Learning stick.

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by Nicholas Bird

March 24, 2008

Adobe Captivate is one of the most-used tools among eLearning Guild members. While it offers many features, and great flexibility, there are a number of “tricks” that experts employ to get the best use with the least effort. Here's a collection of tips for Captivate 3.0 from a master of this complex authoring and simulation tool.

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by Marc Gamble

March 17, 2008

"You can't tell a book by its cover," goes the old saying. Can you tell good e-Learning from the vendor's Web site or a vendor demo? Probably not. An author with many years of experience as a learning architect gives you the tools you need to identify quality e-Learning products (both synchronous and asynchronous) and a process that will take you smoothly through the evaluation itself.

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by Tom Hall

March 10, 2008

The iPhone has been making headlines since its release nine months ago, but there has been no practical way to use it for e-Learning. But no longer! Read about an authoring tool that adds specific features for delivery on Apple's latest mobile platforms.

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by Patti Shank

February 11, 2008

It is now absurdly easy to add media – especially video – to e-Learning, but a designer still needs to exercise judgment about when to use media, which media to use, and how best to match media and learning outcomes. After reading this article, you will have an outstanding set of guidelines from a top e-Learning designer to help you liven up your e-Learning and increase learner engagement.

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