by Bill Brandon
This isn’t a “crystal ball” vision that absolutely predicts what will happen in 2016, but it does point out two disruptive technologies that will definitely affect us in the learning field, and it offers suggestions to help you evaluate technologies you may be thinking about adopting.
In India, the low literacy level in women has a dramatic socio-economic impact. Girls frequently drop out of school, for many reasons. Being economically dependent on their male family members takes away their ability to make or express their choices. eLearning could make a huge difference in this situation, and this article outlines how.
On Monday, November 30, 2015, Adobe announced that Flash Professional CC will be replaced by Adobe Animate CC in early 2016. It’s the same program, only the name is changing. This change has sparked confusion and concerns, but here is some advice about what to do next.
cmi5, the new specification from ADL, is solving many of the persistent problems with SCORM that learners, as well as content developers, have had to contend with. Here’s an update on how Sandstone, the current beta of cmi5, is addressing the issues of pop-up windows, distributed content, and data storage.
by RK Prasad
Blended learning (also known as hybrid or mixed-mode) combines classroom instruction with online methods. It can help you launch eLearning, it can help you make classroom courses more cost effective, and it can provide many other benefits, including better results. Here are some ideas to get you started.
by Bill Brandon
Is dealing with informal learning like trying to catch lightning in a bottle? We know that informal learning is important to performance, but it’s a moving target and we don’t always understand it very well. Here are three articles, a research report, and an Online Forum that may help you to get a handle on workplace learning.
It’s the time of year when the experts weigh in with their pronouncements about what’s “out” and what’s “in,” so here is Marc’s totally non-scientific take on the ins and the outs for our field in 2016. Enjoy! (And feel free to leave your own prognostications and reactions in the Comments.)
by J.P. Medved
Gamification and game-based learning are hot topics in the learning and development field. Capterra and TalentLMS recently conducted a study of learning management systems (LMSs) that incorporated gamification features in order to gain a better understanding of the way those features are being used, and whether they are effective. Here is a summary of their findings.
by Karl Kapp
“Micro-inequities” are our small everyday phrases and actions that, mostly unintentionally, tend to devalue people. Over time these add up and result in oppression and discrimination against certain types or classes of people. This phenomenon has been responsible for much of the content of this series on women in eLearning. How can we achieve equity in our field? You might not expect the answer.
by Mark McGuire
The best knowledge transfer and retention systems are not only digital, but online and collaborative. Choosing an effective knowledge management or learning management system is not an easy task, but there is a small set of key features that ideal systems possess. In fact, there are four such features, outlined in this article, that can guide your evaluation of these systems.