by News Editor
Chevron, Pitney Bowes, ReachLocal, & Sotheby’s International Realty join Grovo to train employees on the cloud, in the cloud. Grovo for Teams helps employees improve their Internet skills and decrease knowledge gaps with 60-second product training, goal-specific learning, and expert-led strategy on entire sites and apps like Adobe Creative Cloud and Basecamp.
Today’s instructional designers and eLearning developers are faced with an incredible amount of change. We work in a shifting business landscape, with new tools and processes, as we ensure our learners transfer knowledge and skills to on-the-job competence. AGILE instructional design is one approach that may help us meet these demands more quickly and effectively.
by News Editor
SumTotal’s latest Talent Expansion Suite release helps employees filter out the noise and focus on information that is truly relevant and important at a given point in time. This release delivers more than 50 features and enhancements across the entire suite.
by Nic Laycock
Where are we headed with technology-supported learning? One direction may be an immersive mashup of the massive online open course (MOOC) and the massive multi-player, online, role-playing game (MMORPG). This combination could help students collaborate with their peers and with tutors in the same way that on-campus students enjoy. Learn about it here!
by Dawn Poulos
Instructional design is moving beyond its traditional focus on large packages of content—courses—to add delivery of smaller “nuggets” of instructional content when an individual needs them, in the form that is most appropriate to the situation. Here is an exploration of personalized learning and its creation.
by Mayra Villar
Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of finding and exchanging context-relevant information. We need to start thinking beyond the traditional courses and educational environments. How can designers leverage social interactions and uniquely mobile experiences to better support learning? Here are some ideas from around the world.
by Karl Kapp
Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!
by Joe Ganci
In August, Joe discussed browser compatibility with HTML5 and identified the most commonly used development tools you can use to publish eLearning lessons to HTML5. This month completes the review with a list of more tools that publish to HTML5, and others that are very useful in the eLearning development process.
by Eran Gal, Irad Eichler
A software company applied a social online peer-to-peer recognition game as part of its new values- implementation campaign. This case study demonstrates the opportunity that social gaming offers for the learning profession, as well as “lessons learned” and some conclusions for future applications.