by Cole Leslie
In November 2014, Certification Game held a hackathon with the intent of finding the best course design methodology for immersive and gamified eLearning. Participants came up with some very intelligent ideas that became pillars of the design that the development team was able to implement in their first course. Here’s the story.
by Ben Carmel
As we break away from discrete training efforts and move toward joining formal-personal and social-informal learning together in one continuous, systematic program, what are the steps and practices that will make that process smoother? How can we help people learn to function at a high level without the need for formal training? Here’s a thought-provoking look at some answers.
by Mark Lassoff
A meeting with a client 10 years ago provides a key—and unfortunately typical—example of some of the assumptions that result in a hostile environment for women in tech. But there are more sources, as this article points out. Where do we start changing the assumptions, and why is it important to make the changes? Here are some of the places and reasons to begin. Don’t be left behind.
by Art Kohn
Some scandalous questions: What are the odds that your eLearning, by itself, will succeed at changing behavior? Put another way, “Does education matter?” Will teaching people new information really get them to behave in new ways? Art reveals some research that lay hidden for years, although it opens insights into what does and does not cause groups of people to change their behavior.
by Chip Cleary
Companies are planning to spend more on training for front-line managers, but will this create better results? The challenge is getting what’s taught in the classroom and in eLearning to transfer to the job. This seems daunting, but physical therapists (PTs) routinely get this transfer to happen. Here are six tips, ideas from research and from the masters of misery, your friendly local PTs.
by Rony Zarom
The second screen (using a mobile device to access supplementary content or applications) is no longer a passing trend, and no longer exclusive to viewers of popular television programs. Here’s an introductory look at this design strategy, and how it is already in use in eLearning.
by Pat Walsh
As you consider your learning and performance ecosystem, remember to include your physical spaces: meeting rooms and classrooms. In many cases, these rooms have limited technology to optimize learning and communication, although digital presentation solutions have been available for some time. This article presents some options that can result in deeper learning when properly used.
by Nic Laycock
Over the last two years, Nokia Networks (formerly Nokia Solutions and Networks) has changed ownership, changed its name (twice), and struggled with turnaround as they dealt with serious changes in their competitive situation. And they are succeeding, in part thanks to imaginative use of eLearning that supported company leadership in leading change. Read about it here!
by Rony Zarom
Designing systems and methods to support learning in a multi-generational workforce is now more of a challenge than it has been in decades. This is due not only to the generational diversity of work teams, but also to the different ways in which the different generations use technology. Here’s an answer to this dilemma.