by Paul Clothier
“How to make e-Learning that plays on tiny screens?” and, “How to work without Flash?” are key questions in designing mLearning content for smart phones in general, and for the iPhone in particular. Would you be surprised to learn that you may already have the tools that you need to solve these problems? Many other tools are cheap or free. This article explains the workarounds.
by Bill Brandon
This year, The eLearning Guild’s Annual Gathering made an evolutionary morph, becoming Learning Solutions 2010. This reflects the continuing evolution of The Guild itself, to a broader perspective on learning and on the ways that technology can support it.
by Suzannah Green
We thought the client had a straightforward project. Then we read the details: “Deliver the entire training solution with just four small, IT-enabled classrooms. E-Learning should be engaging and interactive, but must be developed without the use of Flash animations, large graphics, audio, or video. It must run from a browser, not require plug-ins or software, and it must also run from a CD.”
by Thorsten Giertz
Cost-effectiveness Analysis (CEA) is a less complex method for identifying economically beneficial e-Learning investments, as compared to Return on Investment (ROI) analysis. CEA does not require the translation of training outcomes into monetary training benefits in order to produce insightful results.
by MariAn Klein
Conversations with clients about success and quality early in the e-Learning design cycle are one of the most challenging parts of the instructional designer’s job. Handled well, this part of the cycle can contribute to reduced costs and faster time to completion. But the question is, how do you handle these conversations? Here are the tips and techniques you’ve been looking for!
by Joe Ganci
Questionmark Perception is a popular assessment tool in the e-Learning community. Its three parts offer functionality for e-Learning designers and developers, and convenience for subject matter experts (SMEs) who assist with course development work. This article gives an overview of the Perception tool and a case study of user experience at the United States Department of Agriculture (USDA).
by Jeremy Vest
The fundamental way to grow any business, including e-Learning, is to have customers who are crazy about you. It takes time to build the kind of brand and reputation that generates this level of loyalty for your online courses, but the effort is worth it, and it pays off better than “hard selling” or “soft selling.” Here are six simple steps that will take you there.
by Stephen Gill, Sean Murray
The technology of e-Learning gets better every day, yet the results are often called into question by senior management and by critics. What is preventing employees from using and applying e-Learning to achieve business results in your organization? An understanding of the “5As” can help answer this question.
by Carmen Taran
Instructional designers must always deal with the question of how much is enough? Unfortunately, under the pressure of clients’ “I want it yesterday” demands, too often the default is to offer as little as possible in order to get the product out the virtual door on time and under budget. Take some time to savor this essay on avoiding superficiality!
by Benjamin Martin
Beta Testing is a key step in creating insanely great e-Learning applications. Often overlooked or omitted out of concern for budget and schedule, it is actually simple and cheap to do, and when planned with care it takes little time to execute. Done before development is 100% complete, it ensures faultless releases. Here’s a step-by-step guide from an experienced developer.

