by Mayra Villar
Recent research challenges the assumption that games are not an appropriate channel for learning. By focusing on delivering the necessary experience, designers can produce meaningful, engaging eLearning as games. Here are guidelines to effective mechanics, story, aesthetics, and technology selection that support contextualized practice, invitation to action, and self-assessment of decisions.
Many organizations are looking at moving face-to-face classroom delivery of instruction to web conferencing or virtual classrooms in 2013 as a means of reducing cost. This is not necessarily simple, and this article offers some tips, suggestions, and resources to help guide the conversion process.
People sometimes have to unlearn an old way of doing things and relearn a new way. This is one of the “Five Moments of Learning Need” for learning, but learning strategies often do not consider it. The result of this omission can be resistance to change. Here is a method that will help you succeed in the relearning situation.
by David Kelly
Digital curation—filtering content from many online resources in a way that adds value through organization and tagging—is an increasingly important practice for workplace learning professionals. What tools are available to make digital curation a less labor-intensive practice, and how do you choose the right one? Here is a short guide to solving this puzzle.
by Neil Lasher
Is the handwriting on the wall for eLearning? The design, development, and delivery of content intended to facilitate learning have undergone many changes. Perhaps it is time to change the way we are doing things. If you believe that eLearning is not providing sufficient value for anything other than “tick box compliance,” read this for a different direction that you may want to consider.
by Julian Stodd
Building a healthy social learning community takes a lot of time and effort, and it requires thoughtful strategy and implementation in four key areas. Do the job right and you enable a dynamic environment for learning—but one that you do not own. Here is some expert guidance on this somewhat paradoxical idea.
by Mayra Villar
One of the challenges in mobile learning application development is breaking away from the default interfaces that we have used for years in desktop eLearning. Prototyping tools can assist designers in figuring out what really works on a mobile device. Read in this article about one such tool and the way the author uses it!
DevLearn 2012 was an incredible event. It capped a remarkable year of change with more professionals registered and attending (just short of 2000) than at any previous eLearning Guild conference. In this brief recap, we’ll try to give you a better sense of the excitement at the Aria last week. In this case, it’s important that what happened in Vegas, does NOT stay in Vegas!
by David Kelly
“Curation” has become something of a buzzword, but different people seem to mean different things when they use the word. At the same time, curation is fast becoming a key skill for anyone who develops content. Explore the concept and the tools with an expert curator in this article!