by Jane Bozarth
Moving an existing classroom course to online delivery is the way many eLearning initiatives get started. It is also, unfortunately, the way that many initiatives get off to a bad start, or even fail. Jane provides great tips for successful transformation of learning – you can apply them to your first effort, or to any conversion project.
by Anne Derryberry
Just when instructional designers thought they had figured out how to make eLearning that Gen Y would use, here comes Gen Z, the Digital Generation. Think mobile. Think social. Think mashup. And that’s just the beginning. Anne gives you the rundown on what you really need to be planning as your delivery strategy.
by Mary Arnold
All projects have constraints, and it is important that the project team and the client are on the same page about which one is most important. It can be painful to discover, too late, that the client’s expectations were different from the team’s. This week’s column offers a simple process that will protect you from that pain.
by Patti Shank
Clip art has a bad image, if you will pardon the pun, among instructional designers and those who review their products. Yet it is possible to use clip art in ways that are consistent with a professional approach. Begin by matching image types and by recoloring images to match your color scheme. This month's column shows you how easy this is to do!
by Marc Rosenberg
You’ve probably heard that every cloud has its silver lining, although it may have been hard to find any silver at all in the current recession. Marc suggests that this set of tough times may actually have been better for eLearning than might at first appear. But don’t wait too long to act on the opportunity.
by Terrence Wing
As a designer, you want to “get to Yes” when it comes to project approval, but often “No” pops up in its place. Often the reason is budget. Would you like to know what to do about this? Read this column!
by Jane Bozarth
Trainers and instructional designers have professional development needs too! Social media tools can be as powerful for solving your information and skill needs as they are for your learners’ needs. Here is the way to develop your own Personal Learning Network. It’s simple, and it’s free!
by Anne Derryberry
Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.
by Mary Arnold
Customer satisfaction is as important a goal for instructional development teams as it is for any other business activity. The very first step in your analysis phase should be sitting down with the stakeholders and identifying their expectations. This month’s column arms you with the right questions to ask!
by Patti Shank
Is clip art always a terrible thing to use in e-Learning? Not if you use it the right way. It all depends on selection, style, placement, and scale. Here are pointers on each of these factors.

