by Marc Rosenberg
High-level simulations, an interactive student guide, student-created job aids, simple memory aids, substantial realistic practice, and a competency-based assessment. Where are you… in a military training center? Medical school? Nope. It’s Bartending 101. Pull up a stool.
by Tom Hall
SumTotal Systems ToolBook 10.5 adds more authoring support for mobile devices and geolocation, and enhancements for Section 508 compliance. Here is a comprehensive guide to ToolBook, including how to customize interactions and create branching, use the Actions Editor, the Simulation Editor, and the Quiz Summary feature, and deploy ToolBook content to an LMS.
by Jane Bozarth
Good practice in instructional design means being aware of cognitive overload and avoiding it – in other words, not giving learners more than they can handle, and certainly not more than they will use. This month, Jane gives you a strategy (and a visualization!) for dealing with the desire to include everything and the kitchen sink in your e-Learning design.
by Jane Bozarth
Some of the most frequently asked questions among instructional designers are the ones dealing with text, images, and narration and how best to use them together. There are many examples of combinations that do not work, but not so many explanations of the principles behind making the right choices. Here is a simple explanation of three of the most important principles.
by Joe Ganci
Raptivity (Harbinger Knowledge Products Inc.) allows designers to create and customize over 225 types of interactions. Interactions are Flash SWF files and can play independently or within any authoring environment that accepts SWF files. You don’t use Raptivity to build whole courses, rather, you build rich interactivity with it, one interaction at a time.
by Jane Bozarth
One of the most-discussed sessions at Learning Solutions 2010 was “The Great ADDIE Debate,” a conversation about the 21st-century relevance of the ADDIE process model (Analyze-Design-Develop-Implement-Evaluate), so often employed in instructional design. Rather than declare ADDIE dead, wouldn’t it make more sense to be sure that we are using it properly? Here’s a simple method to do just that.
by Paul Signorelli
Technology tools that might still be on the periphery of our personal e-Learning radar screens are about to be adopted widely by those we serve, a newly released report shows. If we don’t develop an understanding of and familiarity with them now, the learners who currently turn to us for assistance may leave us behind.
by Josh Little
Traditional approaches to training are facing disruption. Disruptive innovation, in the form of social software, is sparking new philosophies about formal and informal use of collaboration to support learning. This is the first of two columns about this, and how you can adapt your approach to instruction to take advantage of these developments.
by Joe Ganci
Questionmark Perception is a popular assessment tool in the e-Learning community. Its three parts offer functionality for e-Learning designers and developers, and convenience for subject matter experts (SMEs) who assist with course development work. This article gives an overview of the Perception tool and a case study of user experience at the United States Department of Agriculture (USDA).
by Jeremy Vest
The fundamental way to grow any business, including e-Learning, is to have customers who are crazy about you. It takes time to build the kind of brand and reputation that generates this level of loyalty for your online courses, but the effort is worth it, and it pays off better than “hard selling” or “soft selling.” Here are six simple steps that will take you there.
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