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by Anne Derryberry

August 12, 2010

Social gaming seems to be a rapidly growing opportunity for the learning sector. Underscoring this is the acquisition by a developer of serious games and mobile learning solutions of a pioneer in creating compelling interactive experiences. Here’s a look at where serious games are headed, and at the potential for reusable platforms and content that is as fresh as this morning’s news.

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by Anne Derryberry

July 27, 2010

Journalism and education have much in common, besides the fact that both are in dire straits. Journalism intends to inform us about the world, and education aims to help us succeed in that same world. Could games be the nexus between these two pursuits that are so vital to democracy?

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by Audrey Dalton, Brian Friedlander

July 8, 2010

Learner expectations for production values in e-Learning, together with improvements in e-Learning development technology, have made e-Learning mediated by animated characters easier to implement. Before you integrate animated characters into your e-Learning productions, review the evidence pointing to the benefits of animated characters in e-Learning.

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by Jane Bozarth

June 2, 2010

“I wish that the ‘e-Learning’ business had started with this book … before online training as an industry managed to replicate the very worst elements of the traditional classroom experience. I wish this book as a starter gift: a new person starting with this would not accept flying lines of text supported by word-for-word narration as anything resembling a learning experience.”

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by Jeff Batt

April 30, 2010

Interactive games add motivation and interest to e-Learning! This tip shows you how to put together a “Jeopardy” type game using Rapid Intake.

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by Anne Derryberry

February 3, 2010

Changes continue in the virtual world technology market with yesterday’s acquisition of Forterra Systems by SAIC. More details here on a story we broke last month.

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by Bill Brandon

January 4, 2010

Clark Aldrich has produced a great guide to the selection, justification, and development of Highly Interactive Virtual Environments. Readers will find it useful, whether they are new to design of such applications or highly experienced.

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by Bill Brandon

December 2, 2009

Each year, DevLearn gets better, and this year was no exception. Over 1,300 people attended this premiere event in the e-Learning community of practice, and all went home tired, happy, and with expanded horizons and much larger professional networks. Read all about it here!

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by Joe Ganci

November 15, 2009

The latest version of Adobe Captivate includes a new feature, the use of advanced actions and variables. This feature, among other things, can make maintenance of e-Learning applications much simpler. Here is a tip, including a Captivate movie, that shows you how to set up a new user variable and assign it.

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by Brandon Carson, Dolly Joseph, Enzo Silva

November 4, 2009

Alternate Reality Games (ARGs) facilitate e-Learning while maintaining motivation. They are excellent tools to encourage collective intelligence, collaborative play, and distributed storytelling in an educational environment. ARGs also help to increase communication, and raise awareness about products and causes. Read this case study, assemble your design team, and create a successful game!

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