by Anne Derryberry
Changes continue in the virtual world technology market with yesterday’s acquisition of Forterra Systems by SAIC. More details here on a story we broke last month.
by Bill Brandon
Clark Aldrich has produced a great guide to the selection, justification, and development of Highly Interactive Virtual Environments. Readers will find it useful, whether they are new to design of such applications or highly experienced.
by Bill Brandon
Each year, DevLearn gets better, and this year was no exception. Over 1,300 people attended this premiere event in the e-Learning community of practice, and all went home tired, happy, and with expanded horizons and much larger professional networks. Read all about it here!
by Joe Ganci
The latest version of Adobe Captivate includes a new feature, the use of advanced actions and variables. This feature, among other things, can make maintenance of e-Learning applications much simpler. Here is a tip, including a Captivate movie, that shows you how to set up a new user variable and assign it.
by Brandon Carson, Dolly Joseph, Enzo Silva
Alternate Reality Games (ARGs) facilitate e-Learning while maintaining motivation. They are excellent tools to encourage collective intelligence, collaborative play, and distributed storytelling in an educational environment. ARGs also help to increase communication, and raise awareness about products and causes. Read this case study, assemble your design team, and create a successful game!
by Alana Meeker, Michele Stouffer
This is our story about an efficient and effective method to facilitate knowledge transfer from SME to ISD to Developer, and the production of a simple WBT format that both promotes learning and maintains our quality standards. We offer our three key actions for your consideration: Keep It Simple, Divide and Conquer, and Break With Tradition.
by Algis Leveckis
For several years, early adopters have been excited about using virtual worlds for e-Learning, but organizations have been slow to share that enthusiasm. In this week’s article, the author looks at the reasons for this reluctance, and at what must happen before virtual worlds become part of every instructional designer’s arsenal.
by Murali Padmanabhan
For instructional designers without a background or experience in application development, producing e-Learning for end-user training during the development can be a great challenge. It can be difficult to communicate with the development team because of time constraints, and especially because of a lack of familiarity with the documentation that the team produces.
by Seung (Yonnie) Chyung, Armi Treñas
An effective learning strategy for many organizations must include delivery of instruction through several modalities. E-Learning is an important part of this mix, but it is not the only one. Content domain analysis and content level analysis are two keys to selecting the optimum combination of methods and technology use, matched to the desired outcome. Learn how from this article and case study.
by Jean-Daniel Azuelos
Developing the training to support an enterprise application rollout, such as Enterprise Resource Planning or Customer Relationship Management, is always a challenge. There are limits on time and budget to get the job done. Much depends on how project management is set up, and on the software chosen. This description of Oracle's UPK shows how one powerful application helps meet these challenges.
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