by Anne Derryberry
Social gaming seems to be a rapidly growing opportunity for the learning sector. Underscoring this is the acquisition by a developer of serious games and mobile learning solutions of a pioneer in creating compelling interactive experiences. Here’s a look at where serious games are headed, and at the potential for reusable platforms and content that is as fresh as this morning’s news.
by Brian Taliesin
Mobile learning is a new frontier of business productivity, with truly compelling potential benefits, and some real challenges to adoption. Here is a five-step process for driving the successful design, development, and management of your mLearning initiatives.
by Allison Rossett
While mobile learning gets the lion’s share of attention, mobile performance support also received much session time at The eLearning Guild’s recent mLearnCon 2010. The two ideas, learning and performance support, are different but related ways to improve results produced by human beings. This week’s feature explains the differences and also the ways in which the two work together.
by Jane Bozarth
Designers often overload learners with information, hurting learning and learner motivation, and thereby undercutting the very thing we say we want to accomplish. A designer can avoid this by understanding cognitive load theory and memory; in particular, the concepts of working memory and long term memory. Here’s some applied theory you can put to work immediately!
by Anne Derryberry
Journalism and education have much in common, besides the fact that both are in dire straits. Journalism intends to inform us about the world, and education aims to help us succeed in that same world. Could games be the nexus between these two pursuits that are so vital to democracy?
by Mike Dickinson
Designing compliance training can be a great challenge, on many levels. Blended learning, including classroom, games, online elements, and scenarios, is an excellent way to deal with this, but creating it is not necessarily simple or easy. Here is the story of how one (very small) training department backed into a highly effective solution over three years of effort.
by Jeff Batt
While Rapid Intake Unison is a good tool for creating interactive activities, you can also use it to upload and convert PowerPoint presentations, including animation, audio, and synchronization timing settings. Here’s a step-by-step guide!
by Mary Arnold
If you’ve ever tried to move the social learning dynamic to a computer-mediated discussion, you’ve probably noticed that giving learners a forum where discussion can take place is not enough to create a social learning environment. Here’s how to give learners a sense of presence that motivates them to participate in the discussion.
by Lora Davis
While many e-Learning producers are struggling to understand how the iPad may be useful in online instruction, one sales training team has already been successful in using Apple’s new device in blended instruction in the classroom. Here’s their story.
by Marc Rosenberg
High-level simulations, an interactive student guide, student-created job aids, simple memory aids, substantial realistic practice, and a competency-based assessment. Where are you… in a military training center? Medical school? Nope. It’s Bartending 101. Pull up a stool.
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