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by Ben Betts

August 16, 2010

As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) are appearing. Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. This week’s feature looks at how a team in England is putting these together, plus features to motivate learners. The result: a very different way of learning.

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by Anne Derryberry

August 12, 2010

Social gaming seems to be a rapidly growing opportunity for the learning sector. Underscoring this is the acquisition by a developer of serious games and mobile learning solutions of a pioneer in creating compelling interactive experiences. Here’s a look at where serious games are headed, and at the potential for reusable platforms and content that is as fresh as this morning’s news.

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by Bill Brandon

August 4, 2010

Little more than a year after release as a “preview,” Google Wave has gone flat. Google announced this afternoon that it is shutting down development of the communication tool as a standalone product.

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by Mike Dickinson

July 26, 2010

Designing compliance training can be a great challenge, on many levels. Blended learning, including classroom, games, online elements, and scenarios, is an excellent way to deal with this, but creating it is not necessarily simple or easy. Here is the story of how one (very small) training department backed into a highly effective solution over three years of effort.

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by Anne Derryberry

June 29, 2010

Anne summarizes her experience in creating an environment and platform for social networking by college-bound 9th-graders. As always, the lessons learned weren’t just for the students, and they apply equally to learners of all ages and circumstances.

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by Anne Derryberry

May 25, 2010

“After a few disappointing weeks of limited interest or participation by students and rumbling frustration on Ms. L.’s part, I suggested we take part of a class session to get feedback from the students. We got an earful of useful input.”

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by Mary Arnold

May 18, 2010

Real-world meetings and classrooms require ground rules and good classroom management or facilitation skills. The Web 2.0 learning environment also needs to provide guidance and facilitation for learners, and this is part of the instructional designer’s job. Here are three questions that can help you stay on course as you work to establish a collaborative learning environment.

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by Clark Quinn

April 28, 2010

Advances in technology have provided new capabilities for learning, while spaced practice, social learning, meta-learning, and distributed cognition have given us alternative ways to support learning. The combination allows us to envision and deliver a richer learning experience that leads to persistent change in abilities – and persistent change in ability to do is our actual goal.

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by Anne Derryberry

April 27, 2010

“Determining the right technology package for a learning solution can be challenging under any circumstances. Identifying – and assembling – the right set of freeware tools to provide the infrastructure that will spawn an active social learning network among a class of mid-performing 9th graders was like being back in grad school.”

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by Josh Little

April 7, 2010

The world is going open source, but that doesn’t mean every organization’s culture is open-sourced. New ideas and systems need nurturing. Growing a healthy learning community is a lot like growing a healthy garden. Here’s how to start your own.

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