by Mary Arnold
Mobile and social technologies can combine to support learning and performance, as can simulation and gaming. But games, simulations, and social technologies can also be combined collaboratively to support learning, performance, and other real-world tasks. Here is an example that also suggests a model for collaborative development of such applications.
by Paul Drexler, Ani Mukerji
A key activity for learning and development groups is supporting the growth and effectiveness of informal and collaborative learning among employees or members of a community of practice. Social and mobile technologies are essential to success, as this case study illustrates. This is essential (and inspiring) reading for all!
by Bill Brandon
In 2012, without a learning strategy (whether for their organizations or for themselves) and without a development strategy, professionals in the learning business (training, education, or what-have- you) will be seriously challenged by the most fundamental decisions. The key to strategy is context.
by Terrence Wing
As a concept, the Social Graph has been around for several years. Facebook, Twitter, and Google+ are built on the idea. But are you able to use it to drive your work? This month’s column gives you some direction about how you can do this.
by Mary Arnold
Pondering how to create a social media strategy that supports learning? Research suggests that an effective strategy may be simpler than you think.
by Alan Rudi
Hybrid education is still in its infancy, but schools that have adopted it say that it shows great promise. Schools from K-12 through graduate level are using the model. Here is an overview of the thought behind hybrid education and of its benefits.
by Terrence Wing
Facebook’s recent changes have been somewhat controversial, but they demonstrate the evolution of social infrastructure. For learning-support-systems designers, the new Facebook features are yet another demonstration that using demographics in training design or learning facilitation has become antiquated. This month’s column explores the implications.
by Mary Arnold
In a finding that will probably surprise no one, researchers have concluded that men and women really do interact with software differently. These differences have implications for the design of effective training. Here’s how to design software training that prevents a bias against women without introducing a bias against men.
by Inge de Waard
Massive Open Online Courses (MOOCs) are a relatively new format for learning. These are online gatherings of people willing to jointly exchange information and collaboratively enhance their knowledge about a topic of common interest. Learn here about MOOCs, how they work, and how to take part in the “Mother of all MOOCs”!
by Mary Arnold
Training professionals are quick to see the potential value in social learning and collaboration environments. However, their organizations often need additional reasons to invest in a social learning environment. The good news is, the reasons are substantial! Here are some persuasive arguments you can use.

