by Stephen Haskin
Video is becoming more important as an element of learning delivery strategies, through channels ranging from social media and mobile, to desktop and virtual environments. Yet it is difficult to find information about the basic equipment you need for video production. Here is an updated look at video hardware, and advice on choosing what fits your budget.
by Jeff Batt
While Rapid Intake Unison is a good tool for creating interactive activities, you can also use it to upload and convert PowerPoint presentations, including animation, audio, and synchronization timing settings. Here’s a step-by-step guide!
by Joe Ganci
Adobe has just released the latest version of its e-Learning Suite and with it comes a number of improvements and updates, for both Windows and OS X. Our review of Adobe Captivate 5 appeared here previously. Now read an application-by-application review of the rest of the Suite.
by Audrey Dalton, Brian Friedlander
Learner expectations for production values in e-Learning, together with improvements in e-Learning development technology, have made e-Learning mediated by animated characters easier to implement. Before you integrate animated characters into your e-Learning productions, review the evidence pointing to the benefits of animated characters in e-Learning.
by Robert Gadd
Mobile learning is still getting its feet on the ground, but there are already many misconceptions about what it is and what you can or cannot do with it. Here are eight myths that you often hear, and some expert information to the contrary.
by Stephan Burdick
When you get design right, the signs are everywhere – your learners are engaged with your materials from the beginning, test scores are high, and retention and performance are measurably improved. Making that all-important connection with your learners does not happen by accident. Here are 12 principles that will help avoid the hazards that can appear after content publication.
by Stephen Haskin
Last week, Steve exposed five common myths about e-Learning. This week, he offers five more, beginning with the most pervasive myth of all.
by Robert Gadd
Many organizations are considering mobile learning, and most are being cautious in their implementation. A wise approach is to conduct a pilot program to test the waters and to identify issues that may affect success in the particular organization or market. Here are five points to consider that will help you better plan, deploy, and evaluate the results of your first mobile pilot.
by Jane Bozarth
Some of the most frequently asked questions among instructional designers are the ones dealing with text, images, and narration and how best to use them together. There are many examples of combinations that do not work, but not so many explanations of the principles behind making the right choices. Here is a simple explanation of three of the most important principles.
by Stephen Haskin
Video has been called the original rapid e-Learning method, and there is no doubt that it is now an important medium in our work. However, there is also a great deal of misinformation and misunderstanding about video, spread in conferences, online forums, and over coffee. This two-part series examines ten of the most common of these myths.
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