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by Audrey Dalton, Brian Friedlander

July 8, 2010

Learner expectations for production values in e-Learning, together with improvements in e-Learning development technology, have made e-Learning mediated by animated characters easier to implement. Before you integrate animated characters into your e-Learning productions, review the evidence pointing to the benefits of animated characters in e-Learning.

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by Jane Bozarth

June 2, 2010

“I wish that the ‘e-Learning’ business had started with this book … before online training as an industry managed to replicate the very worst elements of the traditional classroom experience. I wish this book as a starter gift: a new person starting with this would not accept flying lines of text supported by word-for-word narration as anything resembling a learning experience.”

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by Anne Derryberry

February 3, 2010

Changes continue in the virtual world technology market with yesterday’s acquisition of Forterra Systems by SAIC. More details here on a story we broke last month.

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by Anne Derryberry

January 21, 2010

With a new decade come new opportunities, new insights, new media. Here’s a quick review of some of what’s headed your way.

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by Bill Brandon

January 4, 2010

Clark Aldrich has produced a great guide to the selection, justification, and development of Highly Interactive Virtual Environments. Readers will find it useful, whether they are new to design of such applications or highly experienced.

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by Algis Leveckis

September 14, 2009

For several years, early adopters have been excited about using virtual worlds for e-Learning, but organizations have been slow to share that enthusiasm. In this week’s article, the author looks at the reasons for this reluctance, and at what must happen before virtual worlds become part of every instructional designer’s arsenal.

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by The eLearning Guild

June 1, 2009

“How often does your organization use Virtual Worlds to deliver training and learning?” Here's what Guild members told us.

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by Irene Boland

June 1, 2009

In "Designing Effective Learning for Virtual Worlds," research is presented showing that Multi-User Virtual Environments (MUVEs) can be effective venues for learning. But do learners enjoy and respond well to the experience? Here is more research on the subjective reactions of learners to MUVEs, and how to prepare them to use the virtual world for learning.

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by Irene Boland

May 25, 2009

While many e-Learning practitioners have been interested in virtual worlds as venues for learning, solid research and evidence of return on the investment have been hard to come by. An investigator not only shows that virtual worlds work for learning, she also shows you how to go about adapting the traditional instructional development model to this environment!

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by Koreen Olbrish

May 4, 2009

With advances in technology and with pressure to reduce travel costs associated with training, many e-Learning professionals are interested in the possibilities offered by virtual worlds (VW). There is more to adoption of VW technology than opening up an island in Second Life, and this week’s article takes you through the important details.

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