by Brian Taliesin
Mobile learning is a new frontier of business productivity, with truly compelling potential benefits, and some real challenges to adoption. Here is a five-step process for driving the successful design, development, and management of your mLearning initiatives.
by Marc Rosenberg
One of the most important things we in e-Learning today can do for the generations to come is to support effective use of technology in primary and secondary education. For the past several months, Anne Derryberry has written about her experiences as a volunteer in her local high school. Now Marc shows you eight more ways you can make a difference in your local schools.
by Allison Rossett
While mobile learning gets the lion’s share of attention, mobile performance support also received much session time at The eLearning Guild’s recent mLearnCon 2010. The two ideas, learning and performance support, are different but related ways to improve results produced by human beings. This week’s feature explains the differences and also the ways in which the two work together.
by Jane Bozarth
Designers often overload learners with information, hurting learning and learner motivation, and thereby undercutting the very thing we say we want to accomplish. A designer can avoid this by understanding cognitive load theory and memory; in particular, the concepts of working memory and long term memory. Here’s some applied theory you can put to work immediately!
by Mike Dickinson
Designing compliance training can be a great challenge, on many levels. Blended learning, including classroom, games, online elements, and scenarios, is an excellent way to deal with this, but creating it is not necessarily simple or easy. Here is the story of how one (very small) training department backed into a highly effective solution over three years of effort.
by Lora Davis
While many e-Learning producers are struggling to understand how the iPad may be useful in online instruction, one sales training team has already been successful in using Apple’s new device in blended instruction in the classroom. Here’s their story.
by Anne Derryberry
Anne summarizes her experience in creating an environment and platform for social networking by college-bound 9th-graders. As always, the lessons learned weren’t just for the students, and they apply equally to learners of all ages and circumstances.
by Brian Miller
Many organizations continue to struggle with fundamental obstacles that prevent them from implementing effective asynchronous e-Learning strategies. Some of these barriers will invariably lead to poor strategies for learning in virtual worlds or on mobile devices. Here's what you can do to improve effectiveness in a tough situation.
by Jane Bozarth
Good practice in instructional design means being aware of cognitive overload and avoiding it – in other words, not giving learners more than they can handle, and certainly not more than they will use. This month, Jane gives you a strategy (and a visualization!) for dealing with the desire to include everything and the kitchen sink in your e-Learning design.
by Joe Ganci
Seven industry experts who will speak at mLearnCon in San Diego next week, answer three simple questions about mobile learning (mLearning): What are the obstacles to practical delivery of learning via mobile devices? What will it take to solve these problems? When do you think this will happen? If you create or manage online learning in your organization, you must read their replies.
Advertise Here
Advertise Here
Advertise Here
You need to upgrade your Flash Player
This interactive requires Flash Player version 7 or higher.

